Editing Fire Bar

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==Origin==
==Origin==
[[File:FireRodSMB.gif|thumb|left|A Fire Bar as it originally appeared in ''Super Mario Bros.'']]
[[File:FireRodSMB.gif|thumb|left|A Fire Bar as it originally appeared in ''Super Mario Bros.'']]
A scrapped concept from the first {{uv|The Legend of Zelda}},<ref>https://iwataasks.nintendo.com/interviews/wii/nsmb/1/3/</ref> Fire Bars made their debut in ''[[Super Mario Bros.]]'' as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of ''Mario'' games, with some Mario games also reinventing the concept, like with Roto-Discs from ''Super Mario Bros. 3'' and Spinners from ''Super Mario World''.
Fire Bars made their debut in ''[[Super Mario Bros.]]'' as obstacles in castle levels. They consist of rows of fireballs that rotate clockwise or counterclockwise around a block. They add a puzzle element, requiring strategic timing to bypass them. Fire Bars would make recurring appearances across all kinds of ''Mario'' games, with some Mario games also reinventing the concept, like with Roto-Discs from ''Super Mario Bros. 3'' and Spinners from ''Super Mario World''.


Their design as items in ''Smash Bros.'' is almost a 1:1 recreation of their ''Super Mario Bros.'' sprite, with some cues from their appearances in 3D titles, such as ''Super Mario 3D Land'', where there are no fireballs "stuck" inside the block.
Their design as items in ''Smash Bros.'' is almost a 1:1 recreation of their ''Super Mario Bros.'' sprite, with some cues from their appearances in 3D titles, such as ''Super Mario 3D Land'', where there are no fireballs "stuck" inside the block.

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