Editing Final stage (World of Light)

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This phase is a vertically scrolling section, akin to the platforming stages of ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|Adventure Mode}} and ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. The phase begins on a platform resembling {{SSBU|Final Destination}}, though with a unique scrolling background through which Galeem and Dharkon move.  
This phase is a vertically scrolling section, akin to the platforming stages of ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|Adventure Mode}} and ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]]. The phase begins on a platform resembling {{SSBU|Final Destination}}, though with a unique scrolling background through which Galeem and Dharkon move.  


At set intervals throughout the phase, the scrolling will stop and the screen will lock down as [[False character|puppet fighter]]s appear, with those belonging to Galeem's forces being blue and those belonging to Dharkon's forces being red. The opposing puppet fighters can damage each other, but do not explode like in Galeem's or Dharkon's boss fights. All base game fighters can appear except for {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The first lockdown has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. After a set number are defeated, a [[Maxim Tomato]] spawns and scrolling resumes. [[Rocket Belt]]s appear throughout the stage to help traverse the platforms.
At set intervals throughout the phase, the scrolling will stop and the screen will lock down as [[False character|puppet fighter]]s appear, with those belonging to Galeem's forces being blue and those belonging to Dharkon's forces being red. The opposing pupper fighters can damage each other, but do not explode like in Galeem's or Dharkon's boss fights. All base game fighters can appear except for {{SSBU|Kirby}}, {{SSBU|Olimar}}, and the {{SSBU|Mii Fighter}}s. The first lockdown has two Light Realm fighters and two Dark Realm fighters, and each subsequent pitstop will increase the numbers of Light Realm and Dark Realm puppet fighters each by one. The puppet fighters chosen for the battle will always be an equal amount of Light and Dark but are completely random otherwise. After a set number are defeated, a [[Maxim Tomato]] spawns and scrolling resumes. [[Rocket Belt]]s appear throughout the stage to help traverse the platforms.


Between the first and second lockdowns, Dharkon appears and attacks with his tentacles until his eye is damaged sufficiently (when it crawls onto the screen) or enough time passes. After the second lockdown, the background transitions from the sky to space, and between the second and third lockdowns, Dharkon uses his tentacles to attack the player and destroy the platforms.
Between the first and second lockdowns, Dharkon appears and attacks with his tentacles until his eye is damaged sufficiently (when it crawls onto the screen) or enough time passes. After the second lockdown, the background transitions from the sky to space, and between the second and third lockdowns, Dharkon uses his tentacles to attack the player and destroy the platforms.
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Between the third and fourth lockdowns, Galeem attacks in the foreground, multiple levels of [[Bob-omb]]s must be evaded, and he attacks using his wings as drills. After the fourth lockdown is completed, the phase ends.
Between the third and fourth lockdowns, Galeem attacks in the foreground, multiple levels of [[Bob-omb]]s must be evaded, and he attacks using his wings as drills. After the fourth lockdown is completed, the phase ends.


The speed of the camera scroll is affected by the [[difficulty]] setting; compared to Normal difficulty, the scroll is 10% slower on Easy and 10% faster on Hard. Additionally, the bosses' attacks have more power the higher the difficulty. On Very Easy difficulty, Galeem and Dharkon will not attack the player and destroy platforms, and Bob-ombs will not spawn.
The speed of the camera scroll is affected by the [[difficulty]] setting; compared to Normal difficulty, the scroll is 10% slower on Easy and 10% faster on Hard. Additionally, the bosses' attacks have more power the higher the difficulty.


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