Editing Final Destination (SSB4)
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{image|3DS Ω forms of Midgar and Umbra Clock Tower without the characters} | |||
{{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}} | {{disambig2|the ''[[Super Smash Bros. 4]]'' stage|other uses|Final Destination (disambiguation)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''[[Super Smash Bros. 4]]'' | ||
|name = Final Destination | |name = Final Destination | ||
|image | |image = [[File:SSB4 WII U Final-Destination.jpg|300px|Final Destination on Wii U]][[File:SSB4 Final Destination.JPG|300px|Final Destination on 3DS]] | ||
|caption = | |caption = [[File:SmashBrosSymbol.svg|50px]] | ||
|universe = {{ | |universe = ''{{Uv|Super Smash Bros.}}'' | ||
|games = ''[[SSB4]]'' | |games = ''[[SSB4]]'' | ||
|hometo = {{SSB4|Master Hand}}<br/>{{SSB4|Crazy Hand}}<br/>[[Master Core]] | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Futuristic ('' | |cratetype = Futuristic (''SSB3DS'')<br/>Normal (''SSBU'') | ||
|maxplayers = 4 | |maxplayers = 4 | ||
| | |music = <small>'''3DS'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>([[Alternate music|Alternate]])<br>'''Wii U'''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee): Ver. 2}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Metal Battle (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}'''''<br>''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Brawl)}}''<br>''{{SSB4MusicLink|Super Smash Bros.|Boss Battle Song 2 (Brawl)}}''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: First Wave}}'''''<br>'''''{{SSB4MusicLink|Super Smash Bros.|Master Fortress: Second Wave}}'''''<br>'''Bolded tracks must be unlocked''' | ||
| | |||
|ssb4singles = Starter | |ssb4singles = Starter | ||
|ssb4doubles = Starter | |ssb4doubles = Starter | ||
}} | }} | ||
'''Final Destination''' ({{ja|終点 | '''Final Destination''' ({{ja|終点}}, ''Endpoint'') is a [[stage]] in both versions of ''[[Super Smash Bros. 4]]''. Like in previous games, this is where {{SSB4|Master Hand}} and {{SSB4|Crazy Hand}} are fought, along with the new boss [[Master Core]] starting at 5.1 [[Intensity]] in {{SSB4|Classic Mode}}. | ||
==Stage | ==Stage layout== | ||
Like | Like all versions of Final Destination, the stage consists in a single floating platform with no hazards. The background shows large planets zooming by, followed by a bright white flash which marks the transition to a sky background. | ||
In | ==Ω Forms== | ||
In addition to the primary Final Destination stage, all other stages in ''Smash 4'' are available in '''Ω Forms''' (Omega Forms), which modify them to have a Final Destination-like layout, consisting of a single flat platform with all stage hazards removed. Ω Form stages are not all functionally identical, however, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower [[blast line]]. This can have a significant impact on characters' [[recovery]]; for example, {{SSB4|Little Mac}} gains a tremendous advantage on an Ω Form stage with walls, as despite his normally abysmal recovery, he has a very strong [[wall jump]], aiding his recovery significantly. Other characters, such as {{SSB4|Mario}} and {{SSB4|Mii Gunner}} also gain advantages to varying degrees. This advantage, however, is strangely not applicable to [[Pac-Land]] as it is impossible to wall jump despite the presence of walls. | |||
Pressing the [[X button]] on the stage select screen in the 3DS version will fill the circular cursor with either '''終点''' (Japanese) or '''Ω''' (other languages), allowing Ω Form stages to be selected. There is also an option in the [[rules]] to have the game automatically select Ω Form stages at random; this is how stages are selected in [[For Glory]] mode. Ω Form stages can also be selected at random by pressing the X button and selecting [[Random]] on the stage select screen. | |||
Final Destination itself can be selected as an Ω Form stage. This doesn't change its layout, but in {{forwiiu}} the bright flash that transitions from the planets background to the sky background no longer makes the fighters silhouettes. | |||
Final Destination itself can be selected as an | |||
==Gallery== | ==Gallery== | ||
===3DS Images=== | ===3DS Images=== | ||
<gallery> | <gallery> | ||
Master Hand 3DS.png|{{SSB4|Kirby}} and {{SSB4|Master Hand}} on the standard Final Destination. | |||
SSB3DS Final Destination.png|{{SSB4|Master Hand}} transforming into [[Master Core]]. | |||
Master Core Sabres.png|Battling [[Master Core]] on the standard Final Destination. | |||
Master Core Sabres.png| | Master Core Source.png|Another shot from the [[Master Core]] battle. | ||
Master Core Source.png|{{SSB4| | PikachuandMiiFinalDestination.png|{{SSB4|Pikachu}}, {{SSB4|Samus}}, and {{SSB4|Mii Brawler}} in the standard Final Destination. | ||
</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
====Ω Forms==== | |||
{{SSB4-3DS omega stage table}} | |||
===Wii U Images=== | ===Wii U Images=== | ||
<gallery> | <gallery> | ||
SSB4 WII U First-Destination.jpg|The | SSB4 WII U First-Destination.jpg|The primary Final Destination with the sky background. | ||
</gallery> | </gallery> | ||
====Ω Forms==== | |||
{{SSB4-U omega stage table}} | |||
==Trivia== | ==Trivia== | ||
* | *Although the Ω Forms of other stages were officially announced during the [[Super Smash Bros. Direct]], Masahiro Sakurai had already shown footage of {{SSB4|Mario}}, {{SSB4|Mega Man}} and {{SSB4|Wii Fit Trainer}} fighting on Battlefield Ω during the [[E3 2013|E3 2013 Developer Direct]]; however, it was not discussed.<ref>Sakurai leaks Final Destination-like Battlefield http://youtu.be/Sc5BISnOVPM?t=3m47s</ref> | ||
*While the design of Battlefield differs between the Wii U and 3DS versions of the game, Final Destination's platform design is the same in both. The background, however, does differ, and the matching half of the stage animates. | |||
*In the PAL French version of ''Super Smash Bros. for Nintendo 3DS'', the cursor spells DF for "'''D'''estination '''F'''inale". | |||
* | *[[Suzaku Castle]] is currently the only stage that retains some interactive elements from its original form in its Ω Form, as the signs that appear behind the fighters can still be destroyed. | ||
==References== | |||
<references/> | |||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{Smash universe}} | {{Smash universe}} | ||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Stages (SSB4-Wii U)]] | [[Category:Stages (SSB4-Wii U)]] | ||
[[Category:Final Destination (SSB4)|*]] | [[Category:Final Destination (SSB4)|*]] | ||