Editing Final Destination (SSB)

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If the stage is hacked to act like VS Mode, then the background will change depending on how much damage player 1 has taken. If player 1 takes 90% damage, the background changes to the clouds; however, if player 1 is KO'd (and thus reset to 0% damage), the background doesn't change back to the stars, it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background does not change to the wormhole, as the background is set to change when the character reaches a certain point of damage.
If the stage is hacked to act like VS Mode, then the background will change depending on how much damage player 1 has taken. If player 1 takes 90% damage, the background changes to the clouds; however, if player 1 is KO'd (and thus reset to 0% damage), the background doesn't change back to the stars, it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background does not change to the wormhole, as the background is set to change when the character reaches a certain point of damage.


If Final Destination is loaded in VS Mode, then the background does not change—it will just stay on the first background without shooting stars. This is because the hack that needs to load a featureless stage's index to prevent the game from crashing ([[Duel Zone]]'s index is used with the publicly released hack), while Final Destination is the actual stage index. The fix code works by loading the value 0x0E when the actual level index is 0x10. If 0x10 is in the level index variable, the instruction at 0x80104C14 can be replaced so that the level can load properly (since Nintendo 64 games tend to load code into RAM and execute from there). The reason Final Destination crashes when accessed like the other stages is unknown, but it is most likely because the background changes when damage is reached by a defined character.
If Final Destination is loaded in VS Mode, then the background does not change—it will just stay on the first background without shooting stars. This is because the hack that needs to load a featureless stage's index to prevent the game from crashing ([[Battlefield (SSB)|Battlefield]]'s index is used with the publicly released hack), while Final Destination is the actual stage index. The fix code works by loading the value 0x0E when the actual level index is 0x10. If 0x10 is in the level index variable, the instruction at 0x80104C14 can be replaced so that the level can load properly (since Nintendo 64 games tend to load code into RAM and execute from there). The reason Final Destination crashes when accessed like the other stages is unknown, but it is most likely because the background changes when damage is reached by a defined character.


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