Editing Fighter ability
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 69: | Line 69: | ||
|[[Ryu]] and [[Ken]]||[[Air friction|Fixed jump arc]]||Unlike most other characters, Ryu or Ken's air friction value is locked at 0 after jumping, and thus he will not decelerate unless the player manually inputs the opposite direction. This does not apply to other situations, such as running off a ledge or being launched; in these instances, either character will gradually decelerate as usual. | |[[Ryu]] and [[Ken]]||[[Air friction|Fixed jump arc]]||Unlike most other characters, Ryu or Ken's air friction value is locked at 0 after jumping, and thus he will not decelerate unless the player manually inputs the opposite direction. This does not apply to other situations, such as running off a ledge or being launched; in these instances, either character will gradually decelerate as usual. | ||
|- | |- | ||
|[[Sephiroth]]||[[Winged Form]]||Sephiroth will unfurl his black wing when at high enough percents (with the activation percent being lower if Sephiroth has less stocks or points than his opponents, and higher if Sephiroth has more stocks or points). This gives him an increase to his horizontal mobility, makes his attacks deal more damage without any knockback compensation, gives him an extra midair jump, and grants damage-based armor to all of his smash attacks. He loses his wing upon being KOed, and | |[[Sephiroth]]||[[Winged Form]]||Sephiroth will unfurl his black wing when at high enough percents (with the activation percent being lower if Sephiroth has less stocks or points than his opponents, and higher if Sephiroth has more stocks or points). This gives him an increase to his horizontal mobility, makes his attacks deal more damage without any knockback compensation, gives him an extra midair jump, and grants damage-based armor to all of his smash attacks. He loses his wing upon being KOed, and might lose it after scoring a KO, though if his percentage is high enough or he is a significant enough stock or point disadvantage, the Winged Form remains active even after KOing an opponent. | ||
|- | |- | ||
|rowspan=2|[[Steve]]||[[Mine / Craft / Create Block|Crafting]]||Steve can upgrade his weapons at a crafting table, which starts off where Steve spawns, but can be moved with a shield + special input. The crafting table can be damaged and eventually destroyed by most non-projectile attacks, but will respawn after a short time or when Steve next performs a shield + special input; the shield + special input will also repair the crafting table if it is damaged. However, spawning or moving the crafting table will cost Steve some materials. The order of materials is wood, stone, iron, gold, and diamond, with each successive material being stronger than the last (except for gold, which is only as strong as wood, but is faster than the rest). Whenever Steve loses a stock and when the match starts, his weapons revert to wood. All weapons are crafted and upgraded simultaneously, and will prioritize the strongest available material to craft his weapons. | |rowspan=2|[[Steve]]||[[Mine / Craft / Create Block|Crafting]]||Steve can upgrade his weapons at a crafting table, which starts off where Steve spawns, but can be moved with a shield + special input. The crafting table can be damaged and eventually destroyed by most non-projectile attacks, but will respawn after a short time or when Steve next performs a shield + special input; the shield + special input will also repair the crafting table if it is damaged. However, spawning or moving the crafting table will cost Steve some materials. The order of materials is wood, stone, iron, gold, and diamond, with each successive material being stronger than the last (except for gold, which is only as strong as wood, but is faster than the rest). Whenever Steve loses a stock and when the match starts, his weapons revert to wood. All weapons are crafted and upgraded simultaneously, and will prioritize the strongest available material to craft his weapons. | ||