Editing Fighter ability
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|rowspan=2|[[Steve]]||[[Mine / Craft / Create Block|Crafting]]||Steve can upgrade his weapons at a crafting table, which starts off where Steve spawns, but can be moved with a shield + special input. The crafting table can be damaged and eventually destroyed by most non-projectile attacks, but will respawn after a short time or when Steve next performs a shield + special input; the shield + special input will also repair the crafting table if it is damaged. However, spawning or moving the crafting table will cost Steve some materials. The order of materials is wood, stone, iron, gold, and diamond, with each successive material being stronger than the last (except for gold, which is only as strong as wood, but is faster than the rest). Whenever Steve loses a stock and when the match starts, his weapons revert to wood. All weapons are crafted and upgraded simultaneously, and will prioritize the strongest available material to craft his weapons. | |rowspan=2|[[Steve]]||[[Mine / Craft / Create Block|Crafting]]||Steve can upgrade his weapons at a crafting table, which starts off where Steve spawns, but can be moved with a shield + special input. The crafting table can be damaged and eventually destroyed by most non-projectile attacks, but will respawn after a short time or when Steve next performs a shield + special input; the shield + special input will also repair the crafting table if it is damaged. However, spawning or moving the crafting table will cost Steve some materials. The order of materials is wood, stone, iron, gold, and diamond, with each successive material being stronger than the last (except for gold, which is only as strong as wood, but is faster than the rest). Whenever Steve loses a stock and when the match starts, his weapons revert to wood. All weapons are crafted and upgraded simultaneously, and will prioritize the strongest available material to craft his weapons. | ||
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|Materials||Outside of crafting and Steve's weapon attacks, Steve's down aerial, down throw, and the start of his side special all consume one point of iron directly, and his aerial neutral special, down special, and continuous use of his side special will directly consume any of his materials, prioritizing the most common ones—specifically, the order is dirt, wood, stone, and iron. He cannot use these moves if he does not have the sufficient materials, with the exception of his down throw, which | |Materials||Outside of crafting and Steve's weapon attacks, Steve's down aerial, down throw, and the start of his side special all consume one point of iron directly, and his aerial neutral special, down special, and continuous use of his side special will directly consume any of his materials, prioritizing the most common ones—specifically, the order is dirt, wood, stone, and iron. He cannot use these moves if he does not have the sufficient materials, with the exception of his down throw, which becomes weaker. | ||
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|rowspan=2|[[Terry]]||[[Super Special Move]]s||When Terry's percentage is at least 100% in a stock or timed match, or he has no more than 30% of his starting HP in a Stamina battle, he can perform two super moves in the form of [[Power Geyser]] and [[Buster Wolf]]. Both moves can only be performed while grounded and with command inputs. A flashing "GO!" icon above his damage meter will appear when both moves are ready to use. | |rowspan=2|[[Terry]]||[[Super Special Move]]s||When Terry's percentage is at least 100% in a stock or timed match, or he has no more than 30% of his starting HP in a Stamina battle, he can perform two super moves in the form of [[Power Geyser]] and [[Buster Wolf]]. Both moves can only be performed while grounded and with command inputs. A flashing "GO!" icon above his damage meter will appear when both moves are ready to use. | ||