Editing Fighter ability
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|Dodge leniency||During some of the early [[frame]]s of a [[roll]], [[spot dodge]], or [[air dodge]], or in Bayonetta's case some of the late frames of [[Witch Time]] as well, certain fighters will perform unique dodging animations and take only half the usual [[damage]] with no [[knockback]]. Mythra's version will also inflict a brief slowdown effect on her opponent. The mechanic has different names depending on the fighter; Bayonetta's is called [[Bat Within]], while Mythra's is called [[Foresight]].||[[Bayonetta]], [[Mythra]] | |Dodge leniency||During some of the early [[frame]]s of a [[roll]], [[spot dodge]], or [[air dodge]], or in Bayonetta's case some of the late frames of [[Witch Time]] as well, certain fighters will perform unique dodging animations and take only half the usual [[damage]] with no [[knockback]]. Mythra's version will also inflict a brief slowdown effect on her opponent. The mechanic has different names depending on the fighter; Bayonetta's is called [[Bat Within]], while Mythra's is called [[Foresight]].||[[Bayonetta]], [[Mythra]] | ||
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|Durability||Certain fighters' moves can only be used a certain number of times before running out of durability. Robin's four tomes and Levin Sword lose durability once the required weapon is used, and replenish over time once that weapon runs out of durability. Once any of Robin's weapons lose durability, it becomes a throwable item, but special moves and jab finishes can not be used if the required tome is regenerating, and aerial and smash attacks can only use the Bronze Sword if the Levin Sword is regenerating. Banjo & Kazooie's [[Wonderwing]] also loses durability upon use, and may only be used five times per stock, only replenishing back to its maximum once the duo respawns after being KOed. Steve's weapons and tools only lose durability if their hitboxes connect against other opponents or if they are used to mine; they can be replaced, repaired, or upgraded by crafting. Steve can use his fists as weaker versions of his regular attacks or as | |Durability||Certain fighters' moves can only be used a certain number of times before running out of durability. Robin's four tomes and Levin Sword lose durability once the required weapon is used, and replenish over time once that weapon runs out of durability. Once any of Robin's weapons lose durability, it becomes a throwable item, but special moves and jab finishes can not be used if the required tome is regenerating, and aerial and smash attacks can only use the Bronze Sword if the Levin Sword is regenerating. Banjo & Kazooie's [[Wonderwing]] also loses durability upon use, and may only be used five times per stock, only replenishing back to its maximum once the duo respawns after being KOed. Steve's weapons and tools only lose durability if their hitboxes connect against other opponents or if they are used to mine; they can be replaced, repaired, or upgraded by crafting. Steve can use his fists as weaker versions of his regular attacks or as slower way to mine if a required weapon or tool runs out of durability.||[[Robin]], [[Banjo]] & [[Kazooie]], [[Steve]] | ||
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|[[Gliding]] {{GameIcon|SSBB}}||In ''Brawl'', holding the jump button while certain characters are in midair will cause them to glide. This allows them to have an additional "[[glide attack]]". In ''Ultimate'', {{SSBU|Steve}} has a pseudo-glide that functions similar to previous glides, but it is his dedicated [[up special]], [[Elytra]], and he has no glide attack.||[[Meta Knight]], [[Pit]], [[Charizard]] | |[[Gliding]] {{GameIcon|SSBB}}||In ''Brawl'', holding the jump button while certain characters are in midair will cause them to glide. This allows them to have an additional "[[glide attack]]". In ''Ultimate'', {{SSBU|Steve}} has a pseudo-glide that functions similar to previous glides, but it is his dedicated [[up special]], [[Elytra]], and he has no glide attack.||[[Meta Knight]], [[Pit]], [[Charizard]] | ||