Editing Fighter ability

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|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a computer-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.
|rowspan=2|[[Ice Climbers]]||Nana/Popo||The player takes full control of one Ice Climber. The other one—Nana by default and Popo in specific alternate costumes—acts as a computer-controlled clone of the leader, who usually follows the player's actions and attacks alongside the leader with a slight delay, but acts on their own and attempts to return to the leader if they are separated. This further allows for an advanced technique exclusive to the Ice Climbers, [[desynching]], that allows the player to independently control both characters.
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|Special [[traction]]||Normally, most characters have decreased traction on slippery surfaces. With the Ice Climbers, their traction is unaffected when stepping on icy surfaces, due to them wearing ice cleats.
|Special [[traction]]||Normally, most characters have decreased traction on slippery surfaces. With the Ice Climbers, their traction is unaffected when stepping on slippery surfaces, due to them wearing ice cleats.
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|[[Inkling]]||[[Ink Tank]]||Inkling's rapid jab, smash attacks, special moves (excluding [[Super Jump|up special]] and aerial side special), and forward throw will consume ink from the Ink Tank and apply the {{b|ink|status}} status effect, which will cause fighters to take more damage depending on how much ink covers them. With the exception of down special and neutral special, Inkling can continue using weaker versions of any moves that use ink if the Ink Tank is empty, though they will deal less damage (or none at all in the case of [[Splat Roller|side special]]) and do not apply the ink effect. Inkling can reload by using either a shield + special input or by using neutral special with zero ink.
|[[Inkling]]||[[Ink Tank]]||Inkling's rapid jab, smash attacks, special moves (excluding [[Super Jump|up special]] and aerial side special), and forward throw will consume ink from the Ink Tank and apply the {{b|ink|status}} status effect, which will cause fighters to take more damage depending on how much ink covers them. With the exception of down special and neutral special, Inkling can continue using weaker versions of any moves that use ink if the Ink Tank is empty, though they will deal less damage (or none at all in the case of [[Splat Roller|side special]]) and do not apply the ink effect. Inkling can reload by using either a shield + special input or by using neutral special with zero ink.

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