Editing Fighter ability
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 17: | Line 17: | ||
!data-sort-type="number"|Character!!Ability!!Description | !data-sort-type="number"|Character!!Ability!!Description | ||
|- | |- | ||
|[[Bayonetta]]|||[[Bayonetta recovery frames]]||Bayonetta will receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames. | |rowspan=2|[[Bayonetta]]|||Taunt Cancelling<br>{{GameIcon|SSB4}}||Any of Bayonetta's taunts can be cancelled out of half-way through. This was made a universal ability in ''Ultimate''. | ||
|- | |||
|[[Bayonetta recovery frames]]||Bayonetta will receive a variable number of landing lag frames upon landing, determined by the combination of certain special moves used and whether they missed or connected. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames. | |||
|- | |- | ||
|[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. | |[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. | ||