Editing Excite (universe)

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The first game titled ''Excitebike'' debuted in 1984 on the Famicom in Japan, then in other regions in 1985 on the {{s|nwiki|Nintendo Entertainment System}}. Shigeru Miyamoto and Toshihiko Nakago, the co-directors of the game, traveled from their homes to the development offices in Tokyo and stayed their for several days, often sharing a hotel room because of the high volume of tourists at the time. The goal of the game is making it to the finish line before the opponents. The game is an early example of a "simulation" game, with attempts at realistic physics and controls. Alongside shifting lanes, jumping off ramps and avoiding other racers, the player has to constantly monitor their engine temperature. If the bike overheats, it slows to a crawl until it cools down. If the player runs into other races or lands at the wrong angle after a jump, they crash and have to slowly get back on the bike before resuming the race.
The first game titled ''Excitebike'' debuted in 1984 on the Famicom in Japan, then in other regions in 1985 on the {{s|nwiki|Nintendo Entertainment System}}. Shigeru Miyamoto and Toshihiko Nakago, the co-directors of the game, traveled from their homes to the development offices in Tokyo and stayed their for several days, often sharing a hotel room because of the high volume of tourists at the time. The goal of the game is making it to the finish line before the opponents. The game is an early example of a "simulation" game, with attempts at realistic physics and controls. Alongside shifting lanes, jumping off ramps and avoiding other racers, the player has to constantly monitor their engine temperature. If the bike overheats, it slows to a crawl until it cools down. If the player runs into other races or lands at the wrong angle after a jump, they crash and have to slowly get back on the bike before resuming the race.


This game in particular has been ported and remade numerous times over the decades. Notable examples include an arcade port titled ''Vs. Excitebike'', a reskin with {{uv|Mario}} characters exclusively for the Satelleview add-on to the Super Famicom titled ''Excitebike: Bun Bun Mario Battle Stadium'', and a remake for [[Nintendo 3DS]] with new camera controls titled ''3D Classics: Excitebike''. The game was also re-released for Game Boy Advance twice. The first time for the [[wikipedia:Nintendo e-Reader|e-Reader]] accessory in 2002, and again in 2004 on an actual cartridge as part of the {{s|wikipedia|Classic NES Series}}.
This game in particular has been ported and remade numerous times over the decades. Notable examples include an arcade port titled ''Vs. Excitebike'', a reskin with {{uv|Mario}} characters exclusively for the Satelleview add-on to the Super Famicom titled ''Excitebike: Bun Bun Mario Battle Stadium'', and a remake for [[Nintendo 3DS]] with new camera controls titled ''3D Classics: Excitebike''. The game was also rereleased for Game Boy Advance twice. The first time for the [[wikipedia:Nintendo e-Reader|e-Reader]] accessory in 2002, and again in 2004 on an actual cartridge as part of the {{s|wikipedia|Classic NES Series}}.


The series laid dormant for 16 years until a new game was released in 2000 for [[Nintendo 64]], titled ''Excitebike 64''. The game is less of a sequel and more of a 3D remake of the original game, complete with recreations of previous tracks with the new axis. The game utilized the N64 rumble pak to simulate the bumps and environments on the road while playing.
The series laid dormant for 16 years until a new game was released in 2000 for [[Nintendo 64]], titled ''Excitebike 64''. The game is less of a sequel and more of a 3D remake of the original game, complete with recreations of previous tracks with the new axis. The game utilized the N64 rumble pak to simulate the bumps and enviroments on the road while playing.


The series then changed hands to Monster Games, who primarily developed all original releases going forward. The first was ''Excite Truck'', released in 2006 for [[Wii]]. The game is a departure from the series by the introduction of cars and trucks, as well as a less realistic a more arcade-y feel to the game. This was followed up by ''Excitebots: Trick Racing'', which focused on animal themed robotic vehicles and even more over-the-top gameplay and presentation. The final entry in the series was the download-only [[Wii|WiiWare]] game ''Excitebike: World Rally''. While being mostly similar to the NES entry, the game has an isometric perspective and features original tracks, as well as a now defunct online component. This game is no longer able to be purchased after the shut down of the Wii Shop Channel on January 31, 2019.
The series then changed hands to Monster Games, who primarily developed all original releases going forward. The first was ''Excite Truck'', released in 2006 for [[Wii]]. The game is a departure from the series by the introduction of cars and trucks, as well as a less realistic a more arcade-y feel to the game. This was followed up by ''Excitebots: Trick Racing'', which focused on animal themed robotic vehicles and even more over-the-top gameplay and presentation. The final entry in the series was the download-only [[Wii|WiiWare]] game ''Excitebike: World Rally''. While being mostly similar to the NES entry, the game has an isometric perspective and features original tracks, as well as a now defunct online component. This game is no longer able to be purchased after the shut down of the Wii Shop Channel on January 31, 2019.

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