Editing Event 50: Final Destination Match

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{{ArticleIcons|melee=y}}
{{event|
{{Infobox Event
|number=50
|type        =
|name=Final Destination Match
|number       = 50
|description=
|name         = Final Destination Match
|character=Anyone (1)
|image        = [[File:Event-50-HD.png|200px]]
|allies=None
|caption      =
|enemies=[[Master Hand]] (300 HP), [[Crazy Hand]] (300 HP)
|description = Master Hand's the right hand; now meet the left!
|stage=[[Final Destination]]
|character   = Choose (1 stock)
|availability=
|enemies     = {{SSBM|Master Hand}} (300 HP)<br/>{{SSBM|Crazy Hand}} (300 HP)
|stage       = {{SSBM|Final Destination}}
|music        = ''{{MeleeMusic|Final Destination}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}


'''Final Destination Match''' is the 50th and penultimate of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]''.  
'''Event Match 50: Final Destination Match''' is the second to last [[event match]] lets you choose any character. You will have 1 stock, while your foes, [[Master Hand]] and [[Crazy Hand]], also have 1 stock and 300 HP each. The stage is [[Final Destination]].


The player controls a fighter of their choice and must win a 1 [[stock]] match against both {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} on the {{SSBM|Final Destination}} stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's [[artificial intelligence]] is set at Level 5.
==Strategies==


When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 [[HP]], the same amount they start with when battling them in {{SSBM|Classic Mode}} on Normal [[difficulty]]). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.
===[[Ganondorf]]===
Ganondorf is one of the best for this event match, because all his attacks are extremely powerful. The best strategy is to stand underneath the hands and use your Tornado Kick (Up Smash) Fully charged, the first kick does 30% damage, and the second kick does 23% damage (maximum). You may be able to get about 100% damage until they attack. When the hands are away from you, or when you are approaching them, [[U-air]] and [[F-air]] can knock down their damage meter. Remember to spotdodge and [[airdodge]] to avoid their attacks. If you get knocked off and above the stage, use your Wizard's Foot ([[Down B]]) to regain your second jump and gain horizontal distance.  


==Names in other languages==
===[[Captain Falcon]]===
{{langtable
|ja={{ja|最終決戦|Saishū Kessen}}
|jaM=Final Battle
|fr=Destination Finale
|frM=Final Destination
|de=Final Destination
|es=Destino: partida final
|esM=Destination: final match
|it=Scontro finale
|itM=Final fight}}


==Trivia==
Mostly same as with [[#Ganondorf|Ganondorf]], but the difference between these two is that Captain Falcon's Up Smash is much faster. He is also all around faster, so does a little better at avoiding their attacks. If you are approaching them/can't use Up Smash, use your [[U-air], [[F-air]], and possibly [[D-air]]. Use your airdoge very often. If you are going for speed, Ganondorf is the better of the two.
*If the player chooses to play as Master Hand via the [[Master Hand glitch]] or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
**In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
**If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.<ref>https://www.youtube.com/watch?v=rGPjIUGzd1o</ref>
*Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.


==References==
===[[Yoshi]]===
<references/>
Use your Aerial Down A on the hands. This can do more damage than the above method, but it requires a perfect hit. Otherwise, it gets slightly less damage, but still a good amount. It is also easier to jump out of the way of attacks with Yoshi.


{{Event Melee}}
===[[Falco]]===
Go for Crazy Hand first. Use up-tilt and take serious advantage of Falco's jumps and midair dodges. When Master Hand shoots the bullets at you, use your reflector, and when they do the lasers, use your gun or up-tilt.
 
===[[Roy]]===
This one is simple, yet incredibly tricky. it requires elite timing skills and a good sense of evasion. Use Counter on all their powerful attacks except the projectiles. Try not to miss a Counter, for it could be the last thing you do. Roy's Up Smash also does well on the hands. This strategy can also be used with Marth, but is best done with Roy considering his counter is stronger.
 
===[[Ice Climbers]]===
Use smash attacks while syched. Charged you can get over 30% damage per hit. Up Tilt also works well.
{{Event Matches}}
 
[[Category:Event Matches]]

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