Editing Event 37: Legendary Pokémon

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|music        = ''{{MeleeMusic|Poké Floats}}''
|music        = ''{{MeleeMusic|Poké Floats}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|reward      = Unlock {{SSBM|Pichu}}
}}
}}
'''Legendary Pokémon''' ({{ja|伝説のポケモンたち|Densetsunopokemontachi}}, ''Legendary Pokémon'') is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.


The player controls a fighter of their choice and must win a [[stock]] match against a CPU red {{SSBM|Jigglypuff}} and a team of four giant [[Fighting Wire Frames]] on the {{SSBM|Battlefield}} stage, where the player starts with 1 stock while the five opponents start with 2 stocks. This event match features no time limit. The CPU Jigglypuff's [[artificial intelligence]] is set at Level 7 while two of the Fighting Wire Frames' artificial intelligence is set at Level 2 and the other two Fighting Wire Frames' artificial intelligence is set at Level 3.
'''Legendary Pokémon''' is the 37th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. Completing this match is one of the options to [[unlock]] {{SSBM|Pichu}}.


When the match starts, the player's fighter will spawn in the center of the stage, while Jigglypuff will spawn on the rightmost soft platform, the male Fighting Wire Frames will spawn on the topmost soft platform and the center of the stage, and the female Fighting Wire Frames will spawn on the leftmost soft platform. As the name implies, the selection of items is limited to [[Poké Ball]]s, which contains either a Legendary Pokémon or a [[Wobbuffet]]. Jigglypuff will attempt to collect and use all the Poké Balls and avoid the player as much as possible, and will not attack outside of throwing the Poké Balls (or accidentally using a neutral [[jab]] attack from failing to pick one up, or floor recovery attacks after tumbling and hitting the platform if the player comes near). By contrast, the giant Fighting Wire Frames do not focus on collecting and using the Poké Balls and instead focuses on attacking the player's fighter.
In this event, a player must defeat four giant [[Wire Frames]] and a red {{SSBM|Jigglypuff}} on Battlefield. Each has two [[stock]]s. The only item that will appear is the [[Poké Ball]]. Every Poké Ball holds either a legendary Pokémon or a [[Wobbuffet]]. The Wire Frames do not care for the Poké Balls and will simply focus on attacking the player. By contrast, the Jigglypuff will attempt to collect and use all the Poké Balls and avoid the player as much as possible, not attacking outside throwing the balls, floor recovery attacks after tumbling and hitting the platform if the player comes near or using a neutral attack from failing to pick one up.


While the Wire Frames are giant-sized, they are not dangerous opponents, with a low artificial intelligence level and weak knockback for their size. Jigglypuff is arguably the only threat, as an unlucky Legendary Pokémon appearance can [[KO]] players in nearly an instant, whereas once the Jigglypuff is KO'd, the player would have no trouble collecting Poké Balls and keeping the Wire Frames trapped in wide-range long-lasting attacks from Legendary Pokémon.
While the Wire Frames are the main opponent, they are not the dangerous one, with a low AI level and weak knockback for their size. The Jigglypuff is arguably the only threat, as an unlucky legendary Pokémon appearance can KO players in almost an instant, whereas once the Jigglypuff is out of the picture the player should have no trouble collecting Poké Balls and keeping the Wire Frames trapped in wide-range long-lasting attacks.
 
The concept of Poké Balls which almost always hold a Legendary Pokémon would be revived in ''[[Super Smash Bros. 4]]'' with the [[Master Ball]] item, which functions similarly to this event's Poké Balls.
 
Completing this event match will trigger an unlock battle against {{SSBM|Pichu}} if it is not already unlocked, where winning unlocks it.


==Trivia==
==Trivia==
*The music track that plays during this event match is an arrangement of the music tracks featured in ''Pokémon Red/Blue'', despite the fact the event match takes place on the Battlefield stage. This occurrence happens again during [[Event 44: Mewtwo Strikes!]] does the same and in [[All-Star Mode]] when the first opponent the player fights happens to be {{SSBM|Mewtwo}}.
*During the battle, the music for [[Poké Floats]] plays, which normally does not play on Battlefield.
*In this event match, the Fighting Wire Frames featured in this event match can be [[Star KO]]'d and [[Screen KO]]'d, despite the fact that this does not occur in any other game mode featuring Fighting Wire Frames as opponents.
*Unusually, the Fighting Wire Frames in this Event Match can be both [[Star KO]]'d and [[Screen KO]]'d, which does not occur in any other mode where the player has to fight them.
*This event match features a minor hitbox glitch: If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. This appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.
*If playing as Peach and she pulls out a Beam Sword via [[Vegetable]] and throws it to the ground without the item disappearing very close to the Poké Ball, Jigglypuff will unintentionally pick up a Beam Sword and will never attack using the Beam Sword or throw it, even if the Poké Balls appear.
*It is possible to block Jigglypuff from ever picking up any Poké Balls, if Jigglypuff obtains a non-throwing item. This can only happen if {{SSBM|Peach}} pulls a [[Beam Sword]] via [[Vegetable]], then dropping it very close to a Poké Ball such that Jigglypuff unintentionally picks it up. Once Jigglypuff is holding a Beam Sword, it will never throw it or attack with it, even after more Poké Balls appear on the stage.
*There is a glitch that occurs in this event match. If {{SSBM|Ganondorf}} uses his [[Dark Dive]] to hit the Fighting Wire Frames, it will do only one hit instead of doing multiple hits, similarly to {{SSBM|Captain Falcon}}'s [[Falcon Dive]]. This is shown [http://www.youtube.com/watch?v=LZqDELm3QfI here]. It appears to be an animation oddity where Dark Dive's repeating hitbox does not reach the Wire Frame's hurtbox.


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]

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