Editing Electric
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 688: | Line 688: | ||
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect. | **This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect. | ||
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | *When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | ||
*In ''Ultimate'', a bug exists where the | *In ''Ultimate'', a bug exists where the [[freeze frame]]s of an electric attack are canceled if [[Finish Zoom]] is triggered. This causes knockback to trigger sooner, effectively giving electric attacks more knockback under these specific circumstances. | ||
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[ | **This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[fire]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered. | ||
==References== | ==References== | ||