Editing Electric

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**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*In ''Ultimate'', a bug exists where the knockback of an attack that triggers [[Finish Zoom]] starts during its [[freeze frame]]s, causing victims to start launching with less knockback. The only attacks that are not bugged in this manner are attacks with the electric effect.
*In ''Ultimate'', a bug exists where the [[freeze frame]]s of an electric attack are canceled if [[Finish Zoom]] is triggered. This causes knockback to trigger sooner, effectively giving electric attacks more knockback under these specific circumstances.
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[flame]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.
**This causes a functional difference between {{SSBU|Samus}} and {{SSBU|Dark Samus}}, particularly with their [[Forward smash]]es. Despite otherwise being identical, Dark Samus uses the electric effect while Samus uses the [[fire]] effect, causing Dark Samus to KO at a lower percent if Finish Zoom is triggered.


==References==
==References==

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