Editing Electric

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]'' Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
Line 147: Line 147:
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=10|[[Kirby]] (Copy Abilities)
|rowspan=9|[[Kirby]] (Copy Abilities)
|Charge Shot
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
Line 171: Line 171:
|-
|-
|Thunder (Robin)
|Thunder (Robin)
|-
|Devil Blaster
|{{GameIcon|SSBU}}
|-
|-
|{{SSB4|Link}}
|{{SSB4|Link}}
Line 369: Line 366:
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|-
|rowspan=6|[[Robin]]
|rowspan=5|[[Robin]]
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|All smash attacks (Levin Sword)
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|-
|{{b|Thunder|Robin}}
|{{b|Thunder|Robin}}
Line 685: Line 680:
==Trivia==
==Trivia==
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect which makes this occurance even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
Line 692: Line 687:
{{reflist}}
{{reflist}}


{{Effects}}
{{Template:Effects}}


[[Category:Effects]]
[[Category:Effects]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: