Editing Electric
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{{ArticleIcons| | {{ArticleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}} | ||
[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | [[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]] | ||
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']] | [[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']] | ||
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in | '''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects. | ||
In ''Smash | In ''Super Smash Bros.'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead). In ''Super Smash Bros.'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound. | ||
In ''Smash | |||
In addition, electric attacks have several other effects: | In addition, electric attacks have several other effects: | ||
*They multiply [[ | *They multiply the [[freeze frame]]s of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> Prior to ''Brawl'', this multiplier only applied to the victim, not the attacker. | ||
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual. | *In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual. | ||
*They | *They do no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]]. | ||
*In ''Brawl'' and '' | *In ''Brawl'' and ''SSB4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this). | ||
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[ | Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[Spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[conditions]] in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the Support Spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a Primary Spirit with the trait Electric Weakness. | ||
==List of electric attacks== | ==List of electric attacks== | ||
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|rowspan=2|[[Captain Falcon]] | |rowspan=2|[[Captain Falcon]] | ||
|[[Knee Smash]] (sweetspotted) | |[[Knee Smash]] (sweetspotted) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4 | |{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |- | ||
|[[Falcon Kick#Customization|Lightning Falcon Kick]] | |[[Falcon Kick#Customization|Lightning Falcon Kick]] | ||
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|[[Charge Shot]] | |[[Charge Shot]] | ||
|- | |- | ||
|[[Screw Attack]] ( | |[[Screw Attack]] (entire move) | ||
|- | |- | ||
|[[Phazon Laser]] | |[[Phazon Laser]] | ||
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|- | |- | ||
|[[Whirling Fortress]] | |[[Whirling Fortress]] | ||
|- | |- | ||
|{{SSBU|Joker}} | |{{SSBU|Joker}} | ||
|Up tilt (when Arsene is summoned) | |Up tilt (when Arsene is summoned) | ||
|{{GameIcon|SSBU}} | |{{GameIcon|SSBU}} | ||
|- | |- | ||
|rowspan=2|[[King Dedede]] | |rowspan=2|[[King Dedede]] | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=9|[[Kirby]] (Copy Abilities) | ||
|Charge Shot | |Charge Shot | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|- | |- | ||
|Thunder (Robin) | |Thunder (Robin) | ||
|- | |- | ||
|{{SSB4|Link}} | |{{SSB4|Link}} | ||
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|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Pummel]] | |[[Pummel]] | ||
|- | |- | ||
|[[Shadow Ball]] (charge hitboxes) | |[[Shadow Ball]] (charge hitboxes) | ||
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|- | |- | ||
|[[Full Blast]] | |[[Full Blast]] | ||
|- | |- | ||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
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|{{GameIcon|SSB4}} | |{{GameIcon|SSB4}} | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Robin]] | ||
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | |All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword) | ||
|rowspan= | |rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|All smash attacks (Levin Sword) | |All smash attacks (Levin Sword) | ||
|- | |- | ||
|{{b|Thunder|Robin}} | |{{b|Thunder|Robin}} | ||
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|[[Speed Thunder]] | |[[Speed Thunder]] | ||
|- | |- | ||
|rowspan= | |rowspan=11|[[Samus]] | ||
|[[Charge Shot]] | |[[Charge Shot]] | ||
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | |rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
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|- | |- | ||
|Forward and back throws | |Forward and back throws | ||
|{{GameIcon|SSB}} | |{{GameIcon|SSB}}{{GameIcon|SSBU}} | ||
|- | |- | ||
|Up throw (multi-hits) | |Up throw (multi-hits) | ||
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} | |{{GameIcon|SSBB}}{{GameIcon|SSB4}} | ||
|- | |||
|Down throw | |||
|{{GameIcon|SSBU}} | |||
|- | |- | ||
|[[Grab aerial]] | |[[Grab aerial]] | ||
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|[[Chain]] (tip) | |[[Chain]] (tip) | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}} | ||
|- | |- | ||
|[[Wario-Man]] | |[[Wario-Man]] | ||
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==Trivia== | ==Trivia== | ||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. This was fixed in ''Brawl'', where they were given a neutral effect. This also happens to Pichu, with these attacks also being the only ones that don't cause recoil damage to it (besides dismissed Thunder). | |||
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects | *In ''Brawl'' and ''Smash 4'', characters use a special animation when hit by an electric attack, which has them continuously tremble in place during freeze frames and before being launched, instead of using a single animation frame, and is the same as their animation when [[paralyze]]d. | ||
* | |||
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | *When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack. | ||
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{{reflist}} | {{reflist}} | ||
{{Effects}} | {{Template:Effects}} | ||
[[Category:Effects]] | [[Category:Effects]] |