Editing Edgeguarding
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Any character can edgeguard, although some are better at it than others. A character's ability to edgeguard offstage is determined by two factors: the length and safety of their recovery, and the utility of their aerial attacks. The most prominent example is Meta Knight, as his recovery is effectively immune to edgeguarding, and because his aerials are quick and send opponents on favorable trajectories. However, some characters are strong edgeguarders despite having subpar recoveries; Ganondorf is the best example. His recovery is slow and short, but all of his aerials are deadly offstage. | Any character can edgeguard, although some are better at it than others. A character's ability to edgeguard offstage is determined by two factors: the length and safety of their recovery, and the utility of their aerial attacks. The most prominent example is Meta Knight, as his recovery is effectively immune to edgeguarding, and because his aerials are quick and send opponents on favorable trajectories. However, some characters are strong edgeguarders despite having subpar recoveries; Ganondorf is the best example. His recovery is slow and short, but all of his aerials are deadly offstage. | ||
Certain characters are worse at defending themselves from edgeguards. These are generally characters with predictable recoveries (like [[Captain Falcon]] or | Certain characters are worse at defending themselves from edgeguards. These are generally characters with predictable recoveries (like [[Captain Falcon]] or {{SSBB|Marth}}), slow and/or easily-disruptable recoveries (like [[Ness]] or {{SSBB|Lucas}}), characters reliant on tether recoveries (like {{SSBB|Olimar}} in ''Brawl'' or {{SSBB|Ivysaur}}), or characters without a damaging recovery move (like {{SSBB|Lucario}} in ''Brawl'' or {{SSB4|Olimar}} in ''SSB4''). | ||
In general, the recoveries of the cast have improved across the games. In ''Smash 64,'' aside from {{SSB|Pikachu}} and, to a smaller extent, {{SSB|Mario}}, all characters have predictable recoveries, leaving them vulnerable to edgeguards, which is further compounded by the game's high [[hitstun]]. | In general, the recoveries of the cast have improved across the games. In ''Smash 64,'' aside from {{SSB|Pikachu}} and, to a smaller extent, {{SSB|Mario}}, all characters have predictable recoveries, leaving them vulnerable to edgeguards, which is further compounded by the game's high [[hitstun]]. | ||