Editing Edge attack
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:SSBUWebsiteCloud5.jpg|thumb|200px|{{SSBU|Cloud}} doing an edge attack in ''Super Smash Bros. Ultimate''.]] | [[File:SSBUWebsiteCloud5.jpg|thumb|200px|{{SSBU|Cloud}} doing an edge attack in ''[[Super Smash Bros. Ultimate]]''.]] | ||
An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s. | An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s. | ||
In the first three games, once a character has received 100% or more damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters. | In the first three games, once a character has received 100% or more damage, they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters. | ||
Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. | Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent off guard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s), and/or has [[intangibility]] frames (which are safer to punish an opponent caught charging [[smash attack]]s near the edge with than other edge options). | ||
==List of fast edge attacks/edge attacks== | ==List of fast edge attacks/edge attacks== |