Editing Dream Land GB

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The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens.
The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens.


Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of ''Kirby's Adventure'', a throwback to ''Kirby's Dream Land'' and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a stylistic choice which has become a staple of the ''Smash'' franchise, influencing stages such as Dream Land GB, [[Pac-Maze]], [[Mute City SNES]], and the returning iterations of ''[[Smash 64]]'' stages.
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of ''Kirby's Adventure'', a throwback to ''Kirby's Dream Land'' and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a design choice which has become a staple of the ''Smash'' franchise, including this very stage.
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