Editing Dream Land
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This stage is universally [[Tournament legal (SSB)|neutral]], and is currently the only legal stage in most rulesets. The general given reason why it is legal is that it is the most "balanced" or "standard" stage, with a basic layout and size that makes it less [[camping|campy]] than [[Hyrule Castle]] or [[Congo Jungle]]. The stage also has only one type of hazard (the wind), which barely affects gameplay compared to the tornadoes on Hyrule or the barrels on Congo. This stage is also currently the only legal doubles stage. | This stage is universally [[Tournament legal (SSB)|neutral]], and is currently the only legal stage in most rulesets. The general given reason why it is legal is that it is the most "balanced" or "standard" stage, with a basic layout and size that makes it less [[camping|campy]] than [[Hyrule Castle]] or [[Congo Jungle]]. The stage also has only one type of hazard (the wind), which barely affects gameplay compared to the tornadoes on Hyrule or the barrels on Congo. This stage is also currently the only legal doubles stage. | ||
In general, | In general, the majority of the cast benefit heavily on this stage outside of {{SSB|Link}}, due to its small size and potential for characters to get early [[gimp]]s or start early [[combo]]s to rack up high damage. The stage is very good for quick [[0-death]] combos, as well as characters who can combo into an [[edgeguard]]/gimp easily, such as {{SSB|Pikachu}} or {{SSB|Captain Falcon}}. Link is considered worse on this stage than Hyrule due to the much smaller size, giving less space to [[projectile camp]], which he uses to disrupt opponent [[approach]]es and set up the eventual close combo when the opponent is vulnerable. The stage was originally thought to be a bad {{SSB|Fox}} stage as well, but this is debatable as top level Foxes are still making high placings even with Dream Land being the main (or only) legal stage. | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== |