Editing Dr. Mario (SSB4)/Up smash

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:


==Overview==
==Overview==
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to {{SSB4|Mario}}'s. It also launches at a much lower [[angle]] than Mario's, 130°, which makes it better than Mario's in regard to starting [[combo]]s when uncharged at low [[percent]]ages, with its most notable follow-up being itself. This also makes it even more reliable at [[KO]]ing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. At 0% on most middleweights and heavier without rage, down throw is able to combo into this move, which can then be followed up with another up smash, forward tilt or up tilt. The move can also be used as a general anti air move, due to the good hitbox and head intangibility, and is relatively safe due to the low endlag.
{{competitive expertise}}
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to {{SSB4|Mario}}'s. It also launches at a much lower [[angle]] than Mario's, 130°, which makes it better than Mario's in regard to starting [[combo]]s when uncharged at low [[percent]]ages, with its most notable follow-up being itself. This also makes it even more reliable at [[KO]]ing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well.


==Update history==
==Update history==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)