Editing Dr. Mario (SSB4)/Up smash

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioUpSmash.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up smash.]]
[[File:Dr._Mario_Upsmash_SSB4.gif|thumb|Dr. Mario upsmash visualization. Invulnerability is shown with disappearing hurtbox. 10 FPS]]


==Overview==
==Overview==
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to {{SSB4|Mario}}'s. It also launches at a much lower [[angle]] than Mario's, 130°, which makes it better than Mario's in regard to starting [[combo]]s when uncharged at low [[percent]]ages, with its most notable follow-up being itself. This also makes it even more reliable at [[KO]]ing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. At 0% on most middleweights and heavier without rage, down throw is able to combo into this move, which can then be followed up with another up smash, forward tilt or up tilt. The move can also be used as a general anti air move, due to the good hitbox and head intangibility, and is relatively safe due to the low endlag.
{{competitive expertise}}
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to {{SSB4|Mario}}'s. It also launches at a much lower [[angle]] than Mario's, 130°, which makes it better than Mario's in regard to starting [[combo]]s when uncharged at low [[percent]]ages, with its most notable follow-up being itself. This also makes it even more reliable at [[KO]]ing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{buff|Knockback angle lowered|110°|130°, improving its horizontal KO potential.}}
*{{buff|Knockback angle lowered||130° improving its horizontal KO potential.}}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
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|id=0
|id=0
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|14}}
|damage={{ChargedSmashDmgSSB4|15.68}}
|angle=130
|angle=130
|bk=0
|bk=0
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|id=1
|id=1
|part=0
|part=0
|damage={{ChargedSmashDmgSSB4|14}}
|damage={{ChargedSmashDmgSSB4|15.68}}
|angle=130
|angle=130
|bk=0
|bk=0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|}
|}


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|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=9}}
|Hitboxes {{FrameStrip|t=Lag|c=6|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
|Head {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=35}}
|Intangibility {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=35}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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