Editing Dr. Mario (SSB4)/Dash attack
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 5: | Line 5: | ||
{{SSB4|Dr. Mario}}'s [[dash attack]] is a sliding kick that deals moderate [[damage]] and vertical [[knockback]]. While its animation is one to one with {{SSB4|Mario}}'s, it boasts more utility, as it has slight combo potential with the late hit, and the angle puts opponents straight into a juggle situation, rather than knocking them away or behind him. The late hit is able to combo into up aerials at low to mid percents, and can sometimes combo into up tilt if the move hits a ledge hanging opponent at very low percent, although very situational. The move's main use is as a punish tool, when his other punish options normally can't, due to the distance dash attack covers. The overall lag and generally lacking reward of the move makes it bad as an approach option, and combos aren't exactly guaranteed for the most part without the late hit, and even then its combo potential isn't as great as his other moves. | {{SSB4|Dr. Mario}}'s [[dash attack]] is a sliding kick that deals moderate [[damage]] and vertical [[knockback]]. While its animation is one to one with {{SSB4|Mario}}'s, it boasts more utility, as it has slight combo potential with the late hit, and the angle puts opponents straight into a juggle situation, rather than knocking them away or behind him. The late hit is able to combo into up aerials at low to mid percents, and can sometimes combo into up tilt if the move hits a ledge hanging opponent at very low percent, although very situational. The move's main use is as a punish tool, when his other punish options normally can't, due to the distance dash attack covers. The overall lag and generally lacking reward of the move makes it bad as an approach option, and combos aren't exactly guaranteed for the most part without the late hit, and even then its combo potential isn't as great as his other moves. | ||
== | ==Frame Data== | ||
All measurements are in [[Frame|frames]]. | |||
{| class="wikitable" | |||
|- | |||
! [[Hitbox]] !! Startup (from beginning of move) !! Hitbox lasts for !! Endlag | |||
|- | |||
| Early || 5 || 4 || - | |||
|- | |||
| Late || 9 || 16 || 12 | |||
|} | |||
==Hitbox Properties== | |||
===Early=== | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8% | |damage=8.96% | ||
|angle=90 | |angle=90 | ||
|bk=90 | |bk=90 | ||
| Line 26: | Line 37: | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
{{ | |} | ||
===Late=== | |||
{{SSB4HitboxTableHeader}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6% | |damage=6.72% | ||
|angle=90 | |angle=90 | ||
|bk=90 | |bk=90 | ||
| Line 37: | Line 51: | ||
|bn=0 | |bn=0 | ||
|ypos=1.5 | |ypos=1.5 | ||
|zpos=4 | |zpos=4 | ||
|trip=0 | |trip=0 | ||
|type=Foot | |type=Foot | ||
| Line 45: | Line 59: | ||
|sfx=Kick | |sfx=Kick | ||
}} | }} | ||
|} | |} | ||
{{MvSubNavDrMario|g=SSB4}} | {{MvSubNavDrMario|g=SSB4}} | ||
[[Category:Dr. Mario (SSB4)]] | [[Category:Dr. Mario (SSB4)]] | ||
[[Category:Dash attacks (SSB4)]] | [[Category:Dash attacks (SSB4)]] | ||