Editing Double jump cancel

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[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
[[File:Landcancelling.gif|thumb|Double jump cancel (right) compared with other techniques]]
The '''double jump cancel''', sometimes abbreviated as '''DJC''', is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.
The '''double jump cancel''' (abbreviated as '''DJC''') is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' usable by [[Yoshi]], [[Ness]], [[Peach]], and [[Mewtwo]]. These characters have what is known as a [[Midair_jump#Delayed_double_jumps|delayed double jump]], and thus they can [[jump]] and [[double jump]] from the ground, then attack immediately afterward to cancel their upward momentum and land on the ground soon after their attack. (Without the double jump cancel, the player would have to wait out the full length of the jump or double jump before being able to land.) This tactic is used to perform aerial attacks much more quickly than normal, thus enabling aerial combos and allowing [[KO]]s to be performed more quickly.


Double jump canceling was almost largely removed from ''[[Super Smash Bros. Brawl]]'' onward, as using aerial attacks during a midair jump with Yoshi (''Brawl'' only), Mewtwo or Ness will no longer cancel their upward momentum at all, but instead cause them to use the aerial while still fully rising up, which also applies to [[Lucas]] and {{SSBU|Sora}}. However, most of their [[special move]]s can still be DJCed normally, which is a trait shared with the aforementioned Lucas and Sora, as well as {{SSBU|Kazuya}}. Also, it is possible for Yoshi and Ness in ''Brawl'' to perform a pseudo-double jump cancel on certain stages via [[platform cancelling]], which is useful for [[mindgames]] and following up with grounded moves. The technique is completely impossible to perform with Peach from ''Brawl'' onward and Yoshi from ''SSB4'' onward, as the aforementioned two do not have delayed double jumps in those games.
Double jump canceling was almost largely removed from ''[[Super Smash Bros. Brawl]]'' onward, as using aerial attacks during a midair jump with Yoshi (''Brawl'' only), Mewtwo or Ness will no longer cancel their upward momentum at all, but instead cause them to use the aerial while still fully rising up, which also applies to [[Lucas]] and {{SSBU|Sora}}. However, most of their [[special move]]s can still be DJCed normally, which is a trait shared with the aforementioned Lucas and Sora, as well as {{SSBU|Kazuya}}. Also, it is possible for Yoshi and Ness in ''Brawl'' to perform a pseudo-double jump cancel on certain stages via [[platform cancelling]], which is useful for [[mindgames]] and following up with grounded moves. The technique is completely impossible to perform with Peach from ''Brawl'' onward and Yoshi from ''SSB4'' onward, as the aforementioned two do not have delayed double jumps in those games.

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