Editing Donkey Kong (SSBU)/Down tilt

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:DonkeyKongDTiltSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's down tilt.]]
[[File:DonkeyKongDTiltSSBU.gif|400px|thumb|right|Hitbox visualization showing Donkey Kong's down tilt.]]
{{competitive expertise}}
==Hitboxes==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
*{{buff|Down tilt has 5 additional frames of hitstun on all hitboxes.}}


==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 24: Line 18:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|trip=40
|sdi=1.0
|ff=1.0
|trip=0.4
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 43: Line 40:
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|trip=40
|sdi=1.0
|ff=1.0
|trip=0.4
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 57: Line 57:
|fkv=0
|fkv=0
|r=5.5
|r=5.5
|bn=arml
|bn=shoulderl
|xpos=8.5
|xpos=8.5
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Hand
|type=Hand
|trip=40
|sdi=1.0
|ff=1.0
|trip=0.4
|g=1
|a=1
|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
}}
}}
|'''+5''' frames
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 74: Line 76:
|6-7
|6-7
|-
|-
!Arm intangibility
!Intangibility*
|5-7
|5-7
|-
|-
Line 84: Line 86:
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
!Arm {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}}
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}}
 
<nowiki>*</nowiki>Intangibility occurs on attacking arm only.
==Trivia==
*This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, {{mvsub|Donkey Kong|SSBU|forward tilt}} and {{mvsub|Donkey Kong|SSBU|up tilt}} only grant intangibility to his lower arm, despite his upper arm also having hitboxes.


{{MvSubNavDonkeyKong|g=SSBU}}
{{MvSubNavDonkeyKong|g=SSBU}}

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