Editing Donkey Kong (SSB4)/Up throw

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
Donkey Kong turns back slightly then throws the opponent with one arm. The weak knockback makes it virtually impossible to kill at realistic percentages, and the high endlag make it impossible to combo off of as well. Compared to cargo up throw, this throw has virtually no use, as cargo up throw is much more better for an upwards throw, as it even deals 1% more than up throw. Up throw is Donkey Kong's least used throw because of the fact that cargo up throw is just a better version of it.
Donkey Kong turns back slightly then throws the opponent with one arm. The weak knockback makes it virtually impossible to kill at realistic percentages, and the high endlag make it impossible to combo off of as well. Compared to cargo up throw, this throw has virtually no use, as cargo up throw is much more better for an upwards throw, as it even deals 1% more than up throw. Up throw is Donkey Kong's least used throw because of the fact that cargo up throw is just a better version of it.


==Throw data==
==Hitboxes==
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|damage=9%
|af=3
|angle=90
|bk=70
|ks=50
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=40
|ks=100
|fkv=0
|bn=0
|noff=true
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
 
==Timing==
The speed of this throw depends on the opponent's [[weight]].


{{SSB4WeightBasedTableHeader}}
{|class="wikitable"
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
|-
|-
!Invincible
|Throw||9%||90||70||50||0||Yes
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
{{SSB4WeightBasedFrameRow|Throw|14|59}}
{{SSB4WeightBasedFrameRow|Interruptible|44|59}}
{{SSB4WeightBasedFrameRow|Animation length|59|59}}
|}
|}


{{FrameStripStart}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=11|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=16}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=32}}{{FrameStrip|t=Blank|c=16}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}}{{FrameStrip|t=Blank|c=7}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=34|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=18}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=48}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}}


{{MvSubNavDonkeyKong|g=SSB4}}
{{MvSubNavDonkeyKong|g=SSB4}}
[[Category:Donkey Kong (SSB4)]]
[[Category:Donkey Kong (SSB4)]]
[[Category:Up throws (SSB4)]]
[[Category:Up throws (SSB4)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)