Editing Distance unit
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 13: | Line 13: | ||
''Super Smash Bros. Melee'' introduced the concept of [[glancing blow]]s. A glancing blow is activated when a hitbox and an opponent's hurtbox overlaps by 0.01 units or less. Later games, beginning with ''[[Super Smash Bros. Brawl]]'', widen this range to 0.1 units. | ''Super Smash Bros. Melee'' introduced the concept of [[glancing blow]]s. A glancing blow is activated when a hitbox and an opponent's hurtbox overlaps by 0.01 units or less. Later games, beginning with ''[[Super Smash Bros. Brawl]]'', widen this range to 0.1 units. | ||
''Melee'' also introduced [[ | ''Melee'' also introduced [[Results screen]] statistics, many of which are measured by units. These include the total amount of distance a character is launched and the highest amount of [[knockback]] dealt and received. These statistics convert in-game units to real life units, the type of units varying by game and region, which are calculated appropriately. These include feet/meters for launch distance and miles/kilometers per hour for highest knockback. | ||
The [[Training stage]] in ''[[Super Smash Bros. Ultimate]]'' has a background that uses a grid. This grid is intended to have each line be 1 unit apart, however this correlation was performed on the squares between the grid lines while ignoring the size of the grid lines themselves. The texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.0<span style="text-decoration:overline">6</span> (16/15) units apart. | The [[Training stage]] in ''[[Super Smash Bros. Ultimate]]'' has a background that uses a grid. This grid is intended to have each line be 1 unit apart, however this correlation was performed on the squares between the grid lines while ignoring the size of the grid lines themselves. The texture for the grid uses 15×15 pixel squares with 1 pixel wide grid lines, resulting in the grid lines being 1.0<span style="text-decoration:overline">6</span> (16/15) units apart. | ||