Editing Display lag
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'''Display lag''' refers to the inherent latency between a console producing an output and a monitor screen displaying said output. This is different from [[frame delay]], which is caused by the game itself intentionally delaying an input from being performed by a certain amount of time. Display lag is also separate from reaction time, which is mostly determined by the physical and cognitive ability of the player, though all three phenomena affect each other to influence the playing experience. | '''Display lag''', not to be confused with '''input lag''', refers to the inherent latency between a console producing an output and a monitor screen displaying said output. This is different from [[frame delay]], which is caused by the game itself intentionally delaying an input from being performed by a certain amount of time. Display lag is also separate from reaction time, which is mostly determined by the physical and cognitive ability of the player, though all three phenomena affect each other to influence the playing experience. | ||
Input lag refers to the inherent latency between an input made on the controller and the console registering that input in the game. This is generally what causes the most delay between an input and it occurring on the screen when playing offline, assuming the right equipment is used. The average input lag is 2 frames for Smash 64 and Melee, 4 frames for Brawl, 3 frames for Smash 4 on the Wii U, and 5 frames for Ultimate. About one additional frame of display lag is added to each game to find out the total lag. | |||
==Overview== | ==Overview== | ||