Editing Desynching
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==Impact== | ==Impact== | ||
Since its inception, desynching has become synonymous with the identity of the Ice Climbers as characters. The technique's impact on their metagame cannot be understated, with it revolutionizing their neutral and combo game. Many believe they would be completely unviable without them, with {{sm|ChuDat}} popularly describing his use of them as "controlling two characters at once". The prevalence of desyncs in every aspect of Ice Climbers gameplay has given the characters a reputation for being exceedingly hard to use at a competitive level, often being looked at as a challenge by budding players. However, it has also caused some to dislike the Ice Climbers, usually citing the reward not being enough for getting good with them. | Since its inception, desynching has become synonymous with the identity of the Ice Climbers as characters. The technique's impact on their metagame cannot be understated, with it revolutionizing their neutral and combo game. Many believe they would be completely unviable without them, with {{sm|ChuDat}} popularly describing his use of them as "controlling two characters at once". The prevalence of desyncs in every aspect of Ice Climbers gameplay has given the characters a reputation for being exceedingly hard to use at a competitive level, often being looked at as a challenge by budding players. However, it has also caused some to dislike the Ice Climbers, usually citing the reward not being enough for getting good with them. | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |