Editing Dashdance
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
[[File:Dashdance.gif|thumb|250px|Fox performing a frame perfect dashdance in ''Melee''.]] | [[File:Dashdance.gif|thumb|250px|Fox performing a frame perfect dashdance in ''Melee''.]] | ||
'''Dashdancing''' | '''Dashdancing''' is an advanced technique in the ''Super Smash Bros.'' games. Performed by rapidly tapping the [[analog stick]] left and right while on the ground, it cancels out the character's initial dashing animation with another animation in the opposite direction, causing the character to quickly and repeatedly dash to the right and left in a short distance. | ||
In ''Melee'', the time window in which a character can dash and then change directions by dashdancing matches the amount of frames in their initial dash animation. After they complete their initial dashing animation, they'll transition to their standard running animation; at this point, tapping the analog stick in the opposite direction will cause the character to enter their turnaround animation, during which no attacks can be performed. In ''Brawl'' and ''Smash 4'', characters can only reverse their direction within the first six frames of their initial dash animation, making dashdancing more difficult to perform and also less useful. | In ''Melee'', the time window in which a character can dash and then change directions by dashdancing matches the amount of frames in their initial dash animation. After they complete their initial dashing animation, they'll transition to their standard running animation; at this point, tapping the analog stick in the opposite direction will cause the character to enter their turnaround animation, during which no attacks can be performed. In ''Brawl'' and ''Smash 4'', characters can only reverse their direction within the first six frames of their initial dash animation, making dashdancing more difficult to perform and also less useful. | ||