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[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]
[[File:FoxSSB4DashAttack.png|300px|thumb|[[Fox]]'s dash attack in ''[[Super Smash Bros. 4]]'']]


A '''dash attack''' ({{ja|ダッシュ攻撃|Dasshu kōgeki}}) is an attack performed by pressing the [[attack]] button while [[dashing]]. Most dash attacks come out quickly and function as a character's primary burst option and [[approaching attack]], but have noticeable [[ending lag]] and contain other properties that make them highly committal, making them very easy for wary opponents to [[punish]] (particularly using a [[shield grab]]).
'''Dash attack''' is an attack performed by pressing the [[attack]] button while [[dashing]]. To do a dash attack immediately after starting a dash, press the [[C-stick]] down instead.
Dash attacks typically use the momentum behind the dash to pull off some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable [[ending lag]] and are predictable, making them very easy to [[punish]] (particularly using a [[shield grab]]).


Prior to ''[[Super Smash Bros. Ultimate]]'', many dash attacks could be used for [[cross-up]]s due to a large amount of momentum inherited from the prior dash. Although ''Ultimate''{{'}}s reworking of [[jostle]] mechanics makes most grounded moves either more difficult or impossible to cross-up, there are still multiple dash attacks with this property.
In ''[[Brawl]]'', certain dash attacks can be interrupted by performing an up smash, which is known as a [[dash attack cancelled up smash]] (abbreviated as DACUS). Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful up-smash. This is known as a Gatling Combo. A dash attack can also be grab cancelled, referred to as a [[boost grab]].


If the grab button or either of the shield buttons are pressed repeatedly right after attempting a dash attack, the attack will be canceled and turned into a [[boost grab]]. Similarly, in ''[[Brawl]]'', many dash attacks can be interrupted by performing an [[up smash]] in a technique labeled the [[dash attack canceled up smash]] (DACUS) to provide a large boost of momentum. Certain dash attacks are fast enough to hit before the up smash comes out, allowing for a [[Gatling Combo]].
Skilled players generally avoid using the majority of dash attacks by themselves to [[approach]] (with the exception of a few of the more useful ones that can also be used in [[combo]]s), as they are usually predictable and can be easily punished, as mentioned above. However, many players use dash attacks to perform [[cross-up]]s, which place the user behind their opponent, putting them in a less vulnerable position. The DACUS is also a good approach option, because it sends the user a further distance and leaves them in a less vulnerable position to be punished.


==List of dash attacks==
==Dash attacks in ''[[Super Smash Bros.]]''==
{| class="wikitable"
{|class="wikitable"
!Character!!Description
!Character
!Description
!Damage
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo rolls forward to strike with his entire body.
|{{SSB|Mario}}||Does a slide tackle like in ''[[Super Mario 64]]''.||12%
|-
|-
|[[Bayonetta]]||Lunges forward with her gun extended for a pistol whip.
|{{SSB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. || Six hits, 2% each
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Lunges forward horns-first.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|{{SSB|Donkey Kong}}||Lifts up foot and slides on his other foot, has considerable ending lag. || 12%
|-
|-
|[[Bowser Jr.]]||Leans back while deploying and attacking with a buzzsaw from the Junior Clown Car's mouth.
|{{SSB|Yoshi}}||Rams forward with his head. || 12%
|-
|-
|[[Byleth]]||Performs an outward running slash.
|{{SSB|Link}}||Sticks his sword straight out and stops, good range and speed. || 16%
|-
|-
|[[Captain Falcon]]||Performs a running shoulder tackle.
|{{SSB|Samus}}||Shoulder tackles foe similar to her Shinespark in ''[[Super Metroid]]''. || 12%
|-
|-
|[[Charizard]]||Performs a running kick.
|{{SSB|Kirby}}||Does a slide tackle. || 10%
|-
|-
|[[Chrom]]||Performs a running inward slash.
|{{SSB|Fox}}||Leaps a bit off the ground and slides forward, sticking foot out. Very fast and has low ending lag. || 10%
|-
|-
|[[Cloud]]||Holds the Buster Sword diagonally and thrusts its edge forward with both hands for a running slash.
|{{SSB|Captain Falcon}}||Does a shoulder tackle. || 12%
|-
|-
|[[Corrin]]||Jumps forwards and spins in a missile-like fashion while twirling Omega Yato for multiple hits.
|{{SSB|Pikachu}}||Does a running headbutt, has considerable ending lag. Commonly considered Pikachu's second worst attack. || 12%
|-
|-
|[[Daisy]]||Shoves her hands forwards, then separates them for a second hit.
|{{SSB|Jigglypuff}}||Trips and slides into opponents. || 10%
|-
|-
|[[Dark Pit]]||Performs a running inward slash with his bow.
|{{SSB|Ness}}||Puts both hands in front of him, low ending lag. || 10%
|}
 
==Dash attacks in ''[[Super Smash Bros Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Dark Samus]]||Floats while performing a running shoulder tackle.
|{{SSBM|Mario}}||Does a slide tackle like in ''Super Mario 64''. || 9%
|-
|-
|[[Diddy Kong]]||Performs a cartwheel leading into a downward double-handed slap.
|{{SSBM|Luigi}}||Dashes forward and attacks with a flurry of punches. || Five hits, 2% each
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls forwards to strike with his entire body.
|{{SSBM|Peach}}||Lunges forward and splits her hands apart, low ending lag. || 12%
|-
|-
|[[Dr. Mario]]||Performs a low sliding kick.
|{{SSBM|Dr. Mario}}||Same as Mario's, but has slightly more range. || 9%
|-
|-
|[[Duck Hunt]]||The dog lowers his body and slides along the ground while the duck lunges forward with its beak.
|{{SSBM|Bowser}}||Charges forward, bad starting and ending lag. || 11%
|-
|-
|[[Falco]]||Performs a running kick.
|{{SSBM|Donkey Kong}}||Kicks in front, has considerable ending lag. || 11%
|-
|-
|[[Fox]]||Performs a running kick.
|{{SSBM|Yoshi}}||Rams forward with head. || 8%
|-
|-
|[[Ganondorf]]||Performs a running shoulder tackle.
|{{SSBM|Link}}||Brings sword down in front of him. || 12%
|-
|-
|[[Greninja]]||Performs a low spinning kick out of its run.
|{{SSBM|Zelda}}||Shoves her hands in front, with magic sparks coming out of them. || 13%
|-
|-
|[[Hero]]||Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSBM|Sheik}}||Spreads her arms apart and stops running, good range and speed. || 10%
|-
|-
|[[Ice Climbers]]||Swipe upward with their hammers.
|{{SSBM|Ganondorf}}||Does a shoulder tackle. || 14%
|-
|-
|[[Ike]]||Brings Ragnell behind him and then slashes it in front of himself into a forwards-pointing position.
|{{SSBM|Young Link}}||Slashes in front of him and slows down, high knockback. || 10%
|-
|-
|[[Incineroar]]||Performs a leaping knee strike.
|{{SSBM|Samus}}||Does a shoulder tackle. || 13%
|-
|-
|[[Inkling]]||Throws a lunging elbow bash.
|{{SSBM|Ice Climbers}}||Leaps and swings hammers forward. || 17% if both climbers hit
|-
|-
|[[Isabelle]]||Trips and drops a small pot, throwing it forward.
|{{SSBM|Kirby}}||Runs forward on fire. Kirby's movement will not stop if he reaches the edge of a ledge while during the dash, a property unique to this dash attack. || 8%
|-
|-
|[[Ivysaur]]||{{GameIcon|SSBB}} Falls prone on the ground into a sliding headbutt.<br/>{{GameIcon|SSBU}} Performs a running shoulder tackle.
|{{SSBM|Fox}}||Runs forward and sticks foot out. || 7%
|-
|-
|[[Jigglypuff]]||Falls forward out of its run to strike with its head.
|{{SSBM|Falco}}||Same as Fox. || 9%
|-
|-
|[[Joker]]||Throws an upwards kick, then transitions it into reverse back kick.
|{{SSBM|Pikachu}}||Jumps forward, headbutting. || 8%
|-
|-
|[[Kazuya]]||Performs a leaping sidekick.
|{{SSBM|Jigglypuff}}||Trips and falls head first. || 12%
|-
|-
|[[Ken]]||Performs a running kick.
|{{SSBM|Mewtwo}}||Holds out arms while sliding, inflicting damage with shadow energy. || 9%
|-
|-
|[[King Dedede]]||Dramatically trips, then proceeds to slam his entire body onto the ground in front of himself.
|{{SSBM|Pichu}}||Sticks its head out and trips mid-dash. || 8%
|-
|-
|[[King K. Rool]]||Leaps forward belly-first, attacking with his armor.
|{{SSBM|Marth}}||Does a quick upward diagonal slash. || 10% base, 13% tip
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Falls forward out of his run to strike with his head.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBU}} Engulfs his body in a fireball and launches himself forward.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a sliding headspin.
|{{SSBM|Roy}}||Slashes in front of him. || 12%
|-
|-
|[[Link]]||{{GameIcon|SSB}} Performs a sliding stab.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slashes downward and outward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Leaps up with his sword raised and then forcefully slashes down to the ground as he lands.
|{{SSBM|Ness}}||Uses PK Brainshock, which releases 3 bubbles of PSI. || 12%
|-
|-
|[[Little Mac]]||Throws a downwards punch with a very wide arc.
|{{SSBM|Mr. Game & Watch}}||Puts on a footbal helmet and charges forward. || 9%
|-
|-
|[[Lucario]]||Performs a running kick.
|{{SSBM|Captain Falcon}}||Does a shoulder tackle. || 10%
|-
|-
|[[Lucas]]||Briefly rears back, then thrusts a single palm thrust forwards with a PSI spark emanating from his hand.
|}
|-
 
|[[Lucina]]||Performs a running outward slash.
If either of the Shield Buttons are pressed repeatedly right after attempting a dash attack, the attack will be cancelled and turned into a dash [[Grab]].
|-
 
|[[Luigi]]||Throws a panicked series of punches in front of himself.
==Dash attacks in ''[[Super Smash Bros. Brawl]]''==
|-
[[File:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack in ''Brawl'']]
|[[Mario]]||Performs a low sliding kick.
{|class="wikitable"
|-
!Character
|[[Marth]]||Performs a running outward slash.
!Description
|-
!Damage
|[[Mega Man]]||Uses Top Man's Top Spin power, to spin around several times while forming a bladed tornado around himself.
|-
|-
|[[Meta Knight]]||Performs a running kick.
|{{SSBB|Mario}}||Does a [[sex kick]] slide tackle like in ''Super Mario 64''. Very weak unless hit within initial few frames. || 9%, hits on frames 6-29
|-
|-
|[[Mewtwo]]||Thrusts its palms forwards with dark energy emanating from them.
|{{SSBB|Luigi}}||Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has better knockback than the previous hits. || Seven hits, 8%, hits on frames 4-50
|-
|-
|[[Mii Brawler]]||Performs a running kick.
|{{SSBB|Peach}}||Pushes forward and then pulls hands apart, very quick and good range. Two hits, sends foes up. || 8%, hits on frames 6-19
|-
|-
|[[Mii Gunner]]||Leans far forwards and performs a leaning arm cannon punch accompanied by a burst of flame from it.
|{{SSBB|Bowser}}||Falls onto his belly. Good range and good knockback, but some considerable ending lag. || 11%, hits on frames 10-19
|-
|-
|[[Mii Swordfighter]]||{{GameIcon|SSB4}} Leans forwards and stabs straight ahead.<br/>{{GameIcon|SSBU}} Performs an outward slash.
|{{SSBB|Donkey Kong}}||Lifts up foot and slides on his other foot. Moves forward a bit and has considerable ending lag. || 11%, hits on frames 9-20
|-
|-
|[[Min Min]]||Performs a running kick.
|{{SSBB|Diddy Kong}}||Does a slow cartwheel. Multiple hits, last having best but bad [[knockback]]. Has minimal ending lag. Can be [[dash attack canceling|dash attack canceled]]. || 9%, hits on frames 9-23
|-
|-
|[[Mr. Game & Watch]]||Equips a helmet, then performs a tackling headbutt with it.
|{{SSBB|Yoshi}}||Rams forward with head. Good range, speed and knockback. || 9%, hits on frames 10-23
|-
|-
|[[Mythra]]||Performs a running inwards slash.
|{{SSBB|Wario}}||Slides down and forward like a baseball runner getting picked off. Very fast start up lag but considerable ending lag. Can be dash attack canceled. || 7%, hits on frames 4-23
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a forward double palm thrust.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts his hands forwards and releases three back-to-back PSI sparks from them.
|{{SSBB|Link}}||Crosses sword in front of his body. [[Semi-spike]] occasionally. Can be dash attack canceled. || 12%, hits on frames 8-11
|-
|-
|[[Olimar]]||Performs a cartwheel, attacking with his whole body.
|{{SSBB|Zelda}}||Pushes forward with magical sparks tipping her hands. || 12%
|-
|-
|[[Pac-Man]]||Transforms into his wedge form and performs a set of bites while moving forwards.
|{{SSBB|Sheik}}||Slashes hand forward. Good range and speed, moves forward a bit. Can be used for dash attack canceling. || 7%
|-
|-
|[[Palutena]]||Bashes her shield forward.
|{{SSBB|Ganondorf}}||Shoulder tackles foe. Can KO at high percentages, surprisingly fast, and sends the foe skyward. Second strongest dash attack. || 15%, hits on frame 10-19
|-
|-
|[[Peach]]||{{GameIcon|SSBM}} Thrusts her hands forward.<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Shoves her hands forward, then separates them for a second hit.
|{{SSBB|Toon Link}}||Same as Link's, worse range and knockback, faster and better damage. || 10%, hits on frames 9-11
|-
|-
|[[Pichu]]||Throws out a jumping headbutt.
|{{SSBB|Samus}}||Same as Ganondorf's. Horizontal knockback, though. || 10%, hits on frames 8-16
|-
|-
|[[Pikachu]]||Throws out a jumping headbutt.
|{{SSBB|Zero Suit Samus}}||Leaps a bit off the ground and slides forward, sticking foot out. Is a [[sex kick]]. Can lock if buffered right. || 7%, hits on frame 6
|-
|-
|[[Piranha Plant]]||Tackles forward with its pot.
|{{SSBB|Pit}}||Slices sword before him. Good for setting up [[Gliding|glide attacks]]. || 12%, hits on frames 7-9
|-
|-
|[[Pit]]||Performs a running inward slash with his bow.
|{{SSBB|Ice Climbers}}||Swing their hammers sideways quickly. || 11%, hits on frames 11-12
|-
|-
|[[Pyra]]||Performs a running inwards slash.
|{{SSBB|R.O.B.}}||Jabs arms quickly forward. Exact same animation as [[fair]]. || 5%, hits on frames 7-9
|-
|-
|[[R.O.B.]]||Swings his arms downwards in front of himself.
|{{SSBB|Kirby}}||Does a breakdancing spin on his head similar to his Yoyo kick from ''Kirby Super Star''. Multiple hits, last with good knockback. || Six hits, 14%, hits on frame 12
|-
|-
|[[Richter]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSBB|Meta Knight}}||Slides forward tackling with foot. Only non-[[throw]] move of MK's that doesn't require [[Galaxia]]. More damage at body, not foot. || 8%, hits on frames 5-11
|-
|-
|[[Ridley]]||Performs a lunging bite.
|{{SSBB|King Dedede}}||Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential KOing power. Strongest dash attack. || 16%, hits on frame 26
|-
|-
|[[Robin]]||Brace the Bronze Sword close to their body for a rigid forwards stab.
|{{SSBB|Olimar}}||Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end. || 11%, hits on frame 8
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Thrusts her body forwards, then swings herself upwards in a floaty fashion.<br/>''Luma:'' Performs an upward-swinging tackle.
|{{SSBB|Fox}}||Same as Zero Suit Samus's, but more vertical knockback. Good comboing potential. || 7%, hits on frames 3-6
|-
|-
|[[Roy]]||{{GameIcon|SSBM}} Performs a running outward slash.<br>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an inward horizontal slash.
|{{SSBB|Falco}}||Same as Fox's, but better combo potential due to [[dair]] [[meteor smash]] and dash attack canceling. || 9%, hits on frame 4
|-
|-
|[[Ryu]]||Performs a running kick.
|{{SSBB|Wolf}}||Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit with his toes, sends the opponent forward, but if hit with his legs, it send the opponent up. Can be dash attack canceled. || 9%, hits on frames 9-18
|-
|-
|[[Samus]]||Performs a running shoulder tackle.
|{{SSBB|Captain Falcon}}||Rams a shoulder into the opponent. Quick but extremely unsafe on shields due to lack of shieldstun and high ending lag. || 12%, hits on frames 7-16
|-
|-
|[[Sephiroth]]||Thrusts his palm forward with dark energy emanating from it.
|{{SSBB|Pikachu}}||Does a running headbutt. Good knockback but considerable ending lag. || 7%, hits on frames 5-16
|-
|-
|[[Sheik]]||Performs a simultaneous outwards knifehand swipe with both arms.
|{{SSBB|Squirtle}}||Slams the back side of its shell at the foe. || 10%, hits on frames 6-24
|-
|-
|[[Shulk]]||Slashes inwards with the Monado.  
|{{SSBB|Ivysaur}}||Tackles foe. Good power, can KO around 100% on lighter characters. || 12%, hits on frames 4-20
|-
|-
|[[Simon]]||Twirls the Vampire Killer in a ring around his body while sliding forwards.
|{{SSBB|Charizard}}||Extends leg out at the foe, kicking them. Has considerable ending lag. || 11%, hits on frames 10-18
|-
|-
|[[Snake]]||Performs a jumping-forwards somersault.
|{{SSBB|Lucario}}||Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack. || 10%, hits on frames 7-18
|-
|-
|[[Sonic]]||{{GameIcon|SSBB}} Lunges forwards while curling into a ball.<br/>{{GameIcon|SSB4}} Lunges forwards while curling into a ball, then performs a flying kick for a final hit.<br/>{{GameIcon|SSBU}} Performs a running kick.
|{{SSBB|Jigglypuff}}||Forces head through foe. Hits foe backwards and sets up for later quick combos. Can be used for dash attack canceling to compensate Jigglypuff´s slow ground mobility. || 10%, hits on frames 5-15
|-
|-
|[[Sora]]||Slides forward and hits the opponent with his right foot.
|{{SSBB|Marth}}||Swings sword powerfully up. Decent range, but slow. || 10% at the base, 13% at the tip, hits on frame 13
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a jumping shell tackle.<br/>{{GameIcon|SSBU}} Uses its water wave to propel itself forward while kicking with both feet.
|{{SSBB|Ike}}||Brings [[Ragnell]] around about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell. Great range. || 8%, hits on frames 8-18
|-
|-
|[[Steve]]||Performs a running pickaxe swing.
|{{SSBB|Ness}}||Pushes three bubbles of PSI power at foe. has vertical knockback and good range. || 13%, hits on frame 7
|-
|-
|[[Terry]]||Performs Power Charge, a running shoulder tackle attack that appears in his home series as one of his special moves.
|{{SSBB|Lucas}}||Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to [[Star KO]]. Other wise, pushes foe forward. Has considerable starting and ending lag. || 12%, hits on frames 17-22
|-
|-
|[[Toon Link]]||Slashes downwards and outwards.
|{{SSBB|Mr. Game & Watch}}||Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties. Slow, but has good knockback. || 11%, hits on frames 6-29
|-
|-
|[[Villager]]||Trips and drops a small potted plant, throwing it forward.
|{{SSBB|Snake}}||Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack canceled. || 11%, hits on frame 5
|-
|-
|[[Wario]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Holds his arms up and trips forwards, striking with his fingers and head.<br/>{{GameIcon|SSBU}} Performs his iconic running shoulder tackle attack from his home series.
|{{SSBB|Sonic}}||Curls up into a Spinball while running. Based on the Spin Attack from ''Sonic the Hedgehog''. || 6%, hits on frames 5-23
|-
|[[Wii Fit Trainer]]||Assumes the Gate pose to perform a sliding arm strike.
|-
|[[Wolf]]||{{GameIcon|SSBB}} Performs a sudden backflipping kick.<br/>{{GameIcon|SSBU}} Throws a wide-angled forwards straight kick.
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Headbutts forwards out of his run.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a running kick.
|-
|[[Young Link]]||Slashes downwards and outwards.
|-
|[[Zelda]]||Thrusts both of her palms forward with magic emitting from them.
|-
|[[Zero Suit Samus]]||{{GameIcon|SSBB}} Performs a running kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a jet-propelled flying knee strike.
|}
|}
===Stalled dash attack===
A '''stalled dash attack''' is essentially a dash attack that is performed at the last possible frame of the characters' running animation, similar to [[dash dancing]] in ''[[Melee]]''. The character will perform their dash attack while they appear to stand still instead of their basic [[neutral attack]]. This  is most notable when used by Snake, Luigi, and Donkey Kong.


==Notable dash attacks==
==Notable dash attacks==
[[File:Roy's Melee Dash Attack.gif|right|thumb|{{SSBM|Roy}}'s dash attack in ''Melee'', showcasing its infamous hitbox.]]
*Falco, Jigglypuff, Link, Sheik, Snake, Wolf, Wario and Sonic all receive a great momentum boost when using a DACUS in ''Brawl''.
*[[Roy]]'s dash attack in ''Melee'' is infamous for [https://www.youtube.com/watch?v=Kht7deE4Zyw not hitting properly] because the hitboxes are active for the same amount of frames as [[Marth]] while being much slower. As a result, the move barely covers half of its swing animation, with most of the frames being active before Roy swings his sword. Roy gained a new dash attack in ''Smash 4'' onwards, fixing this issue and making its sweetspot significantly more powerful, at the cost of higher ending lag.
*Pit will perform an additional attack if he is wielding a battering [[item]].
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*When Mewtwo uses a dash attack with a battering item, it will spin the item in front of it, hitting enemies consecutively.
*[[Snake]]'s dash attack in ''Ultimate'' is one of the best dash attacks in the game due to its fast startup, arm [[intangibility]], high knockback, and ability to setup edgeguarding opportunities. It can KO opponents near the ledge at high percents and can easily launch opponents away from Snake even at low percents due to its high base knockback, giving Snake one of the best burst options in the game.  
*King Dedede's dash attack is well known for its power and large hitbox duration.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by considerably decreasing its ending lag, making its multihits connect much more reliably, and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly harder to punish on whiff.  
*Ike's dash attack is used very often due to its long range.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*Kirby's dash attack in ''Melee'' is the only one that can go off edges.
*[[Diddy Kong]]'s dash attack in ''Brawl'' has its interruptibility come out immediately when the last hitbox ceases, giving it literally no ending lag and making it very difficult to punish. It can also be used to pick up [[Banana Peel|banana peels]], and possesses strong combo potential at a variety of percentages. All of this combined makes it one of Diddy Kong's best moves in ''Brawl''.
*Luigi's dash attack in the original ''Super Smash Bros.'' is the only one that hits multiple times. This trait is soon shared among Ness by ''Melee'', Kirby and Diddy Kong by ''Brawl'', and Bowser Jr., Mega Man, and Pac-Man by ''4''.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
*Like many of his other attacks, [[King K. Rool]]'s dash attack utilizes his characteristic [[Belly Super Armor]] – in its case, for the entire duration his stomach is extended.
*Prior to ''Smash 4'', [[Peach]], [[Zelda]], [[Pit]], and [[Mewtwo]] had unique dash attacks while holding battering items, which allowed them to hit twice in the case of the former three, while Mewtwo's hits several times.
*The dash attacks of [[Villager]] and [[Isabelle]] are the only ones that are projectiles.
*[[King Dedede]]'s dash attack is the strongest dash attack from ''Brawl'' onwards, being able to KO most characters at 75% from the center of Final Destination and being stronger than some of the cast's smash attacks. However, it comes out on frame 26 and has 62 frames of ending lag, which makes it the slowest dash attack in the series and effectively reserves it for hard reads and ledge-trapping scenarios.
*[[Sephiroth]] and [[Sora]] are the only sword-users that do not use a sword for their dash attacks.


==Gallery==
==Trivia==
<gallery>
[[File:Kirby DashAttack Melee.png|thumb|Kirby's dash attack from ''Melee''.]]
Kirby DashAttack Melee.png|Kirby's dash attack in ''Melee''.
*[[Kirby]] has a different dash attack in the first three games, being the only character to hold this trait. However, Kirby's dash attack in ''[[Super Smash Bros. 4]]'' is visually the same as his dash attack in ''Brawl''.
MarioDashAttackSSBM.gif|{{SSBM|Mario}}'s dash attack in ''Melee''.
<br clear=all>
Fox_dashattack.jpg|{{SSBB|Fox}}'s dash attack in ''Brawl''.
Brawl-Snake-DashAttack.gif|{{SSBB|Snake}}'s dash attack in ''Brawl''.
SSBUWebsiteLucario4.jpg|{{SSBU|Lucario}}'s dash attack in ''Ultimate''.
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
 
[[Category:Dash attacks|*]]
[[Category:Game Controls]]
[[Category:Ground attacks]]
[[es:Ataque en carrera]]

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