Editing Dash-canceling
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==Jumping== | ==Jumping== | ||
The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, as well as characters with fast air speed values generally benefit greatly from this. In '' | The simplest way to dash cancel is to [[jump]]. Characters who have good aerial attacks, as well as characters with fast air speed values generally benefit greatly from this. In ''Melee'' but not in other ''Smash'' games, some of the momentum from the dash is carried into the character's jump, which can benefit characters with fast running speeds. It is also possible to [[jump cancel]] into a standing grab (''Melee'' only) or an up special or up smash (although jump canceling is not necessary to perform an up smash in ''Brawl'', ''SSB4'' and ''Ultimate'', or an up special in ''Ultimate''). | ||
==Crouching {{gameIcon|SSBM}}== | ==Crouching {{gameIcon|SSBM}}== | ||
[[Crouching]] is available in ''Melee'' during the [[run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary. | [[Crouching]] is available in ''[[Super Smash Bros. Melee]]'' during the [[run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary. | ||
==Shielding== | ==Shielding== | ||
Line 18: | Line 18: | ||
==Smash attacks== | ==Smash attacks== | ||
===Up smash=== | ===Up smash=== | ||
The small delay provided by an initial jump makes it possible to execute an [[up smash]] while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which | The small delay provided by an initial jump makes it possible to execute an [[up smash]] while running. The result is the character sliding a little while performing their up smash. This is usually a good alternative to using the character's [[dash attack]], which often has more lag than the up smash. Because smash attacks can be charged from ''[[Melee]]'' onward, this allows for execution of the [[slide smash]] technique. A dash-canceled up smash is made much easier in ''[[Brawl]]'', ''[[SSB4]]'' and ''[[Ultimate]]'' as because C-stick inputs are read as Tap+A inputs, it is possible to simply flick the C-stick up at any point in the run to an up smash. | ||
===Down smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}=== | ===Down smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}=== | ||
Within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and ''Brawl'' because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be cancelled into crouches in ''Ultimate'', canceling a dash into any attack is a built-in mechanic, meaning that down smashing out of a dash is possible. | |||
It is impossible to cancel a dash with a [[forward smash]] in ''Melee'' because it requires that the player tap the [[control stick]]/[[C-stick]] left or right again, which is impossible due to the effects of [[traction]]. This is not the case in ''Ultimate'' due to its revised dash-canceling mechanic, allowing players to effortlessly forward smash out of a dash. | |||
While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction. | While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction. | ||
===Forward smash | ===Forward smash {{gameIcon|SSBU}}=== | ||
In ''Ultimate'', the revised dash-canceling mechanic allows forward smashes to be performed out of a dash by any character. | |||
In ''Ultimate'', the | |||
==Special moves== | ==Special moves== | ||
The player can exit | The player can exit a dash using their side or up [[special move]]s (provided the latter is also jump canceled, though that is not necessary in ''Ultimate'') and exit a run with any special move, which is very useful for approaching. Projectile-based attacks like the [[Fireball]] can be very useful when done while dashing. Many special attacks also have good [[hitstun|stunning ability]], which allows follow-up into other attacks. | ||
==In ''Ultimate''== | ==In ''Ultimate''== | ||
A universal [[buff]] in ''Ultimate'' is the ability to cancel | A universal [[buff]] in ''Ultimate'' is the ability to dash cancel into anything besides crouching. This allows characters to more effectively punish and approach without having to first cancel their dash into a shield or crouch. This benefits characters with fast running speeds, characters with fast grounded attacks and characters with disjointed grounded attacks the most. Characters can also pivot before attacking in the direction they were running in, exploiting the skid to extend the range of their attack. | ||
==See also== | ==See also== |