Editing Dark Samus (SSBU)/Down special

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 66: Line 66:


==Timing==
==Timing==
If the detection hitbox connects, the bomb immediately explodes on the next frame, causing the explosion hitbox to come out earlier. A Bomb jump (if the Bomb hits Dark Samus) has the same duration as the aerial version of the move. Additionally, the grounded version can be canceled by [[crouch]]ing from frame 45 onward, slightly earlier than its interruptibility frames.
The bomb is generated on frame 11 but doesn't have a hitbox until frame 33. It explodes on contact, early explosion is 1-12, mid is 13-15, late is 16-18 once it triggers. The explosion frames here are if it's left alone.
{|class="wikitable"
{|class="wikitable"
!Bomb generation
!Bomb
|11
|33-82
|-
!Explosion (early)
|83-94
|-
|-
!Detection hitbox
!Explosion (mid)
|33-82
|95-97
|-
|-
!Explosion (early, mid, late)
!Explosion (late)
|83-94, 95-97, 98-100
|98-100
|-
|-
!Interruptible (grounded)
!Interruptible (grounded)
Line 93: Line 96:
|'''Bomb''' {{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}
|'''Bomb''' {{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}
|-
|-
|'''Grounded''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=47}}
|'''Grounded''' {{FrameStrip|t=Lag|c=47}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=47}}
|-
|-
|'''Aerial''' {{FrameStrip|t=Lag|c=10|e=LagPropS}}{{FrameStrip|t=Lag|c=38|s=LagPropE}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=51}}
|'''Aerial''' {{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=51}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange|interruptible=y}}
==Parameters==
===Move===
Air speed and acceleration multipliers apply during frames 11-43.
{|class="wikitable"
!Initial vertical speed
|1.2 (grounded)<br>0.9 (aerial)
|-
!Air speed multiplier
|0.8
|-
!Air acceleration multiplier
|2
|-
!Maximum Bombs at a time
|3
|-
!Bomb Y offset
|2
|-
!Bomb jump detection size
|7.4
|-
!Bomb jump initial duration
|11 frames
|-
!Lowest bomb jump angle
|44.7°
|-
!Bomb jump initial speed
|1.9
|-
!Bomb jump horizontal speed multiplier
|0.5 (grounded)<br>0.7 (aerial)
|}
===Bomb===
{|class="wikitable"
!Maximum duration before exploding
|72 frames
|-
!Flashing frames before exploding
|40 frames
|-
!Initial vertical speed
|0.5
|-
!Gravity
|0.03
|-
!Falling speed
|1.2
|-
!Speed multiplier when bouncing off ground
|0.6
|-
!Minimum speed to bounce off ground
|0.2
|-
!Rotation speed
|{{rollover|5.73°|0.1 in radians|y}}
|}


{{MvSubNavDarkSamus|g=SSBU}}
{{MvSubNavDarkSamus|g=SSBU}}
[[Category:Dark Samus (SSBU)]]
[[Category:Dark Samus (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)