Editing Dark Pit (SSBU)/Side special

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*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}}
*{{buff|Electroshock Arm has less ending lag after hitting an opponent in the air (FAF 56 → 52), making it identical to Pit's variant.}}
==Hitboxes==
==Hitboxes==
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Inert detector|42}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 33: Line 31:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|hitbits=No floor
|blockable=f
}}
}}
{{HitboxTableTitle|Hitbox|42}}
{{HitboxTableTitle|Aerial|24}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=10.0
|angle=40
|bk=99
|ks=67
|fkv=0
|r=6.0
|bn=top
|xpos=0.0
|ypos=4.0 to 10.0
|zpos=9.0
|ff=1.5
|type=Hand
|effect=Electric
|sfx=Electric
|slvl=L
|rebound=f
}}
|}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Inert detector|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=0
|ks=0
Line 83: Line 52:
|clang=f
|clang=f
|rebound=f
|rebound=f
|direct=f
|hitbits=No floor
|blockable=f
}}
}}
{{HitboxTableTitle|Hitbox|42}}
{{HitboxTableTitle|Grounded hit|24}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=10
|angle=40
|bk=99
|ks=67
|fkv=0
|r=6.0
|bn=top
|xpos=0.0
|ypos=4.0 to 10.0
|zpos=9.0
|ff=1.5
|type=Hand
|effect=Electric
|sfx=Electric
|slvl=L
|rebound=f
}}
{{HitboxTableTitle|Aerial hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.5%
|damage=9.5%
|sd=10.0
|sd=10
|angle=40
|angle=40
|bk=90
|bk=90
Line 98: Line 85:
|r=6.2
|r=6.2
|bn=top
|bn=top
|xpos=0.0
|xpos=5.0
|ypos=4.0 to 10.0
|ypos=4.0 to 10.0
|zpos=9.0
|zpos=9.0
|ff=2.0
|ff=1.5
|type=Hand
|type=Hand
|effect=Normal
|effect=Electric
|sfx=Electric
|sfx=Electric
|slvl=L
|slvl=L
Line 109: Line 96:
}}
}}
|}
|}
==Timing==
==Timing==
===Grounded===
===Grounded===
The move can drop Dark Pit off edges during frames 16-35.
{|class="wikitable"
{|class="wikitable"
!Super armor
!Super armor
|11-26
|11-26
|-
|-
!Inert hitbox
!Hitbox
|16-35
|-
!Reflection
|16-35
|16-35
|-
|-
Line 132: Line 114:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
|-
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Reflect|c=20}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=25}}
|-
|-
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}}
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=78}}
Line 139: Line 119:


===Aerial===
===Aerial===
Dark Pit can grab ledges from both sides during any portion of the move.
{|class="wikitable"
{|class="wikitable"
!Super armor
!Super armor
|11-26
|11-26
|-
|-
!Inert hitbox
!Hitbox
|19-35
|-
!Reflection
|19-35
|19-35
|-
|-
Line 159: Line 135:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Reflect|c=17}}{{FrameStrip|t=Lag|c=69}}{{FrameStrip|t=Interruptible|c=10}}
|-
|-
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}}
{{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=88}}
Line 167: Line 141:
===Grounded hit===
===Grounded hit===
{|class="wikitable"
{|class="wikitable"
!Reflection
|1-4
|-
!Hitbox
!Hitbox
|2-4
|2-4
Line 182: Line 153:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
|-
{{FrameStrip|t=Reflect|c=4}}{{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=41}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Aerial hit===
===Aerial hit===
On frame 4, the move applies momentum of 0.5 backward (in units of distance per frame) and 2.5 upward, even if the hitbox does not hit anything. Dark Pit can grab ledges from both sides during any portion of the move.
{|class="wikitable"
{|class="wikitable"
!Reflection
|1-5
|-
!Hitbox
!Hitbox
|2-5
|2-5
Line 204: Line 169:
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
|-
{{FrameStrip|t=Reflect|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}}
This applies to the aerial version either when missed or after a hit.
{|class="wikitable"
!Animation length
|30
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y|reflect=y}}
 
==Parameters==
===Move===
{|class="wikitable"
!Distance multiplier
|1.2
|-
!Speed multiplier on hit
|0.5
|-
!Landing lag
|30 frames
|}
 
===Reflector===
Unlike other reflectors, Electroshock Arm keeps a reflected projectile's remaining lifetime instead of resetting it, and thus does not have a lifetime multiplier. It also reflects them at an angle of 50° rather than simply reversing their trajectory.
 
{|class="wikitable"
![[Bone]]
|top
|-
!Offsets
|[0, 8, 7.5]
|-
!Size
|6.5u
|-
!Damage threshold
|50%
|-
!Reflection angle
|50°
|-
!Damage multiplier
|1
|-
!Speed multiplier
|1
|}
 
==Trivia==
*Oddly enough, despite having electric SFX, the aerial version's hitbox lacks the [[electric]] effect, instead using a normal effect like [[Upperdash Arm]].


{{MvSubNavDarkPit|g=SSBU}}
{{MvSubNavDarkPit|g=SSBU}}
[[Category:Dark Pit (SSBU)]]
[[Category:Dark Pit (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

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