Editing Crouch cancel
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
{{cleanup|This article is littered with grammar mistakes and other poor writing.}} | {{cleanup|This article is littered with grammar mistakes and other poor writing.}} | ||
'''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the | '''Crouch cancel''' (or '''CC''') is a term in the ''{{b|Super Smash Bros.|series}}'' series which refers to the affect crouching has on getting hit. When a crouching character gets hit by an attack, they will suffer from less [[hitlag]], as well as [[knockback]] in all games except ''Brawl'', compared to any other action (besides [[shield]]ing). | ||
The term "crouch cancel" originates from various fighting games like {{uv|Tekken}}, ''Soul Calibur'', and ''Street Fighter Alpha 3'', although the exact definition of the technique varies between games. | The term "crouch cancel" originates from various fighting games like {{uv|Tekken}}, ''Soul Calibur'', and ''Street Fighter Alpha 3'', although the exact definition of the technique varies between games. |