Editing Controls test stage

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{{ArticleIcons|ssbb=y|ssb4=y|ultimate=y|unofficial=y}}
{{ArticleIcons|ssbb=y|ssb4=y|ultimate=y|unofficial=y}}
{{image|Control/customs test stage in Ultimate.}}
{{Infobox Stage
{{Infobox Stage
|subtitle     = [[Special Stage]]
|location     = [[Special Stage]]
|name        = Controls Test Stage
|name        = Controls Test Stage
|image        = [[File:ControlsTestSSBU.png|200px]]
|image        = [[File:ControlsTestSSBU.png|200px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
|caption      = [[Image:SmashBrosSymbol.svg|50px]]
|universe    = {{uv|Super Smash Bros.}}
|universe    = {{uv|Super Smash Bros.}}
|games        = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games        = ''[[Brawl]]''<br>''[[SSB4]]<br>''[[Ultimate]]''
|hometo      =
|availability = Controls test/hacking only
|availability = Controls test/hacking only
}}
}}
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The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.
The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.


On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''Ultimate'', a [[Sandbag]] was added to the stage.
On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''[[Ultimate]]'', a [[Sandbag]] was added to the stage.


On the customization test stage, a Sandbag is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. In ''Brawl'' and ''Smash 4'', the Sandbag can not be [[grab]]bed due to it being an item (in ''Ultimate'' it can be grabbed) and other conditional moves such as [[counterattack]]s can't be tested as it doesn't attack. In addition, the Sandbag may have different knockback mechanics from some attacks in comparison to a regular fighter being hit by them, so comboing may be inhibited at times. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirit]] Team is being tested.
On the customization test stage, a [[Sandbag]] is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirits (characters)|Spirit]] team is being tested.


==Gallery==
==Gallery==
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CustomTestSSBU.png|The customization test stage in ''Ultimate''.
CustomTestSSBU.png|The customization test stage in ''Ultimate''.
</gallery>
</gallery>
==Trivia==
*In ''for Wii U''{{'}}s customization test stage, if the player damages themselves significantly enough with self damaging moves (i.e. Toon Link's [[Bomb_(Link)|Short-Fused Bombs]]) and knocks themselves back towards either bottom corner of the room, the audience can be heard gasping collectively.
*In ''Ultimate''{{'}}s customization test stage, {{SSBU|Hero}} can perform [[Command Selection|Kamikazee]] without KOing himself. When done, he will still shine and Sandbag will be damaged if it is close to the player, but the explosion sound and visuals will not occur, the shine will dissipate, and Hero will remain in the Kamikazee pose for a moment before suddenly landing on the ground (as he is in the air for a brief moment after usage).


{{Smash universe}}
{{Smash universe}}

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