Editing Controls test stage
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{{ArticleIcons|ssbb=y|ssb4=y|ultimate=y|unofficial=y}} | {{ArticleIcons|ssbb=y|ssb4=y|ultimate=y|unofficial=y}} | ||
{{image|Control/customs test stage in Ultimate.}} | |||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = [[Special Stage]] | ||
|name = Controls Test Stage | |name = Controls Test Stage | ||
|image = [[File:ControlsTestSSBU.png|200px]] | |image = [[File:ControlsTestSSBU.png|200px]] | ||
|caption = [[ | |caption = [[Image:SmashBrosSymbol.svg|50px]] | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]] | |games = ''[[Brawl]]''<br>''[[SSB4]]<br>''[[Ultimate]]'' | ||
|hometo = | |||
|availability = Controls test/hacking only | |availability = Controls test/hacking only | ||
}} | }} | ||
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The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line. | The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line. | ||
On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''Ultimate'', a [[Sandbag]] was added to the stage. | On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''[[Ultimate]]'', a [[Sandbag]] was added to the stage. | ||
On the customization test stage, a Sandbag is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]] | On the customization test stage, a [[Sandbag]] is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirits (characters)|Spirit]] team is being tested. | ||
==Gallery== | ==Gallery== | ||
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CustomTestSSBU.png|The customization test stage in ''Ultimate''. | CustomTestSSBU.png|The customization test stage in ''Ultimate''. | ||
</gallery> | </gallery> | ||
{{Smash universe}} | {{Smash universe}} |