Editing Controls

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Under the Options menu, there is a menu named "Controls". Upon entering this menu, it's possible to select one of the custom names or enter a new name. Once a name is selected,there is the option to edit the controls for any of the four control schemes ([[Wii Remote]], Wii Remote and [[Nunchuk]], [[GameCube controller]] and a Virtual Console controller). For example, if the player wants to set Y to be a [[shield]] button rather than a [[jump]] button, all that the player will have to do is select the Y button and set it to "shield". If the control scheme that is edited is the same type of controller used during the edit, the START/PAUSE (or +) can be pressed, which cannot be altered, to bring up a test area where [[Mario (SSBB)|Mario]] can be controlled on a completely flat stage to test out new controls. Once the control editing is complete, the controls can be saved to the custom name that is selected. Then, whenever that name is selected in a match, the controls will become customized to how they're set.
*Note: when brawling online in a [[With Anyone]] match, no name will not appear onscreen, but selecting a custom name on the character selection screen will still load the custom controls.


'''Controls''' is a special menu that debuted in ''[[Super Smash Bros. Brawl]]'' and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible [[controller]] to a custom layout, than save this to a [[Name]]. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online [[With Anyone]] mode in ''Brawl'', no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After [[Nintendo Switch]] hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes ''[[Super Smash Bros. Ultimate]]'' the first in the series to have these customized controls outside of regular gameplay.
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
 
The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously.
 
A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the control scheme that is edited is the same type of controller used during the edit, then the [[Start-Pause button|Start/Pause]] or [[plus button]] can be used to bring up a [[Controls test stage|test area]] where [[Mario]] can be controlled on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since {{for3ds}} does not support [[Name Entry]] or any alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided.
 
==''[[Super Smash Bros. Brawl]]'' Controller Settings==
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|-
|[[File:DefaultWiiRemoteSSBB.png|260px]]
|[[File:DefaultWiiRemote.jpg|260px]]
|[[File:DefaultNunchukSSBB.png|260px]]
|[[File:DefaultNunchuk.jpg|260px]]
|-
|-
! [[Wii Remote]] (turned on its side)
! [[Wii Remote]] (turned on its side)
! [[Wii Remote]] + [[Nunchuk]]
! [[Wii Remote]] + [[Nunchuk]]
|-
|-
|[[File:DefaultClassicSSBB.png|260px]]
|[[File:DefaultClassic.jpg|260px]]
|[[File:DefaultGameCubeSSBB.png|260px]]
|[[File:DefaultGameCube.jpg|260px]]
|-
|-
! [[Classic Controller]]
! [[Classic Controller]]
! Nintendo [[GameCube controller]]
! [[GameCube controller|Nintendo GameCube Controller]]
|}
|}


=={{for3ds}} Controller Settings==
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|[[File:SSB3DS_Controls.jpg|260px]]
|-
! Normal Controls
|}
Smash attacks will not be performed if the player is using the Circle Pad Pro attachment. This only works for the C-Stick on the New Nintendo 3DS.
=={{forwiiu}} Controller Settings==
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|[[File:DefaultGamePadSSB4.jpg|260px]]
|[[File:DefaultClassicSSB4.jpg|260px]]
|[[File:DefaultWiiUProSSB4.jpg|260px]]
|-
!colspan="3"|Standard Controllers ([[Wii U GamePad]], [[Classic Controller]], [[Wii U Pro Controller]])
|-
|[[File:DefaultGameCubeSSB4.jpg|260px]]
|[[File:DefaultNunchukSSB4.jpg|260px]]
|[[File:DefaultRemoteSSB4.jpg|260px]]
|[[File:DefaultNintendo3DSSSB4.jpg|260px]]
|-
![[GameCube controller]]
![[Wii Remote]] & [[Nunchuk]]
![[Wii Remote]]
![[Nintendo 3DS]]
|}
==''[[Super Smash Bros. Ultimate]]'' Controller Settings==
{| class="wikitable" style="text-align:center; margin:auto;"
|-
|[[File:DefaultDualJoySSBU.png|260px]]
|[[File:DefaultProSSBU.png|260px]]
|-
!colspan="2"|Standard Controllers (Dual [[Joy-Con]], [[Nintendo Switch Pro Controller]])
|-
|[[File:DefaultSidewaysJoySSBU.png|260px]]
|[[File:DefaultGamecubeSSBU.png|260px]]
|-
! Sideways [[Joy-Con]]
! [[GameCube controller]]
|-
|colspan="2"|[[File:DefaultOtherSettingsSSBU.jpg|260px]]
|-
!colspan="2"| "Other Settings" Menu
|}
The "Other Settings" menu includes rumble, A+B smash attacks, [[tap|stick jump]], and stick sensitivity (which can be set to low, medium, or high). As of [[Nintendo Switch]] hardware version 10.0, any input can be freely mapped to any button on [[Joy-Con]] and [[Nintendo Switch Pro Controller]], allowing for even more customization options.
==In competitive play==
Custom controls are fully legal in tournaments, and players are allowed to redefine controls to any degrees. Before a tournament set starts proper, players are also allowed to test their custom controls before in a brief match before the start of the set, in what is known as a "button check". If a player has not already created a name on the system being played, they will typically create a throwaway name with their desired configuration on the spot, sometimes deleting another if the name list is full.
Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]]. This does enter a legal gray area, as some players are physically unable to perform actions others can simply based on their button placement, but this is usually justified by the feature being built into the game and everyone having equal access to these layouts with some choosing not to use them.


Custom controls are used to perform many different techniques that would be more difficult or impossible to do otherwise. For example, [[B-Sticking]] is required to perform [[Lucas (SSBB)|Lucas's]] [[Wavebounce]] and his [[Magnet Pull]].


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[[Category:Game controls]]
[[Category:Options]]
[[Category:Options]]

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