Editing Controls
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The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously. Other options can be turned on and off in this mode, such as [[rumble]] and the ability to use tap jump and [[shake smash]], as well as adjust control stick sensitivity. | The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously. Other options can be turned on and off in this mode, such as [[rumble]] and the ability to use tap jump and [[shake smash]], as well as adjust control stick sensitivity. | ||
In ''For Wii U'' and ''Ultimate'', several controller options are combined into a single option, the controller in use appearing automatically. ''For Wii U'' combines the [[Wii U GamePad]], [[Classic Controller]], and [[Wii U Pro Controller]]. ''Ultimate'' combines the [[Nintendo Switch Pro Controller]] and every format of dual [[Joy-Con]]s. These controllers are combined due to more or less having the same button layout, meaning players would | In ''For Wii U'' and ''Ultimate'', several controller options are combined into a single option, the controller in use appearing automatically. ''For Wii U'' combines the [[Wii U GamePad]], [[Classic Controller]], and [[Wii U Pro Controller]]. ''Ultimate'' combines the [[Nintendo Switch Pro Controller]] and every format of dual [[Joy-Con]]s. These controllers are combined due to more or less having the same button layout, meaning players most would likely want parity between all of them. The combined option also implies the controllers within are the ones the developers primarily intended players to use, with the other options having idiosyncrasies that, while not necessarily detrimental to gameplay, are not ideal either. | ||
A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the player uses the control scheme that is edited is the same type of controller during the edit, then they can use the [[Start-Pause button|Start/Pause]] or [[plus button]] to bring up a [[Controls test stage|test area]] where the player can control [[Mario]] on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since {{for3ds}} does not support [[Name Entry]] or any alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided. | A single name can save a configuration for every compatible controller, though each needs to be adjusted individually. If the player uses the control scheme that is edited is the same type of controller during the edit, then they can use the [[Start-Pause button|Start/Pause]] or [[plus button]] to bring up a [[Controls test stage|test area]] where the player can control [[Mario]] on a completely flat stage to test out new controls. While every controller type can be adjusted in a row, the player can only test for one controller at a time and has to switch to the others to test those out as well. There can technically be as many custom layouts as there are available name slots in a given game. Since {{for3ds}} does not support [[Name Entry]] or any alternate [[controller]]s, only one configuration can be saved for each copy of the game. In contrast to the console versions, controls can only be swapped between the buttons instead of selected from a list. The ability to alter smash attacks and taunts is also not provided. | ||