Editing Controls
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 3: | Line 3: | ||
'''Controls''' is a special menu that debuted in ''[[Super Smash Bros. Brawl]]'' and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible [[controller]] to a custom layout, than save this to a [[Name]]. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online [[With Anyone]] mode in ''Brawl'', no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After [[Nintendo Switch]] hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes ''[[Super Smash Bros. Ultimate]]'' the first in the series to have these customized controls outside of regular gameplay. | '''Controls''' is a special menu that debuted in ''[[Super Smash Bros. Brawl]]'' and appears in every game afterwards. The menu allows players to adjust the default configuration of any compatible [[controller]] to a custom layout, than save this to a [[Name]]. The controller will then automatically set to this custom configuration whenever that name is selected in-game. Specifically for the online [[With Anyone]] mode in ''Brawl'', no indicator that a name was selected would appear onscreen, but the custom controls would be in effect. After [[Nintendo Switch]] hardware version 10.0.0 allowed controllers to be reconfigured globally, this retroactively makes ''[[Super Smash Bros. Ultimate]]'' the first in the series to have these customized controls outside of regular gameplay. | ||
The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously | The "standard" actions - [[Neutral attack|attack]], [[Special move|special]], [[jump]], [[grab]], and [[shield]] - can be set to any of the available buttons. [[Smash attack]]s and [[taunt]]s can also be configured, but they are only available for certain buttons. The functionality of the left [[control stick]] and [[Start-Pause button]]s are not allowed to be changed, however this can be bypassed in ''Ultimate'' as mentioned previously. | ||
In ''For Wii U'' and ''Ultimate'', several controller options are combined into a single option, the controller in use appearing automatically. ''For Wii U'' combines the [[Wii U GamePad]], [[Classic Controller]], and [[Wii U Pro Controller]]. ''Ultimate'' combines the [[Nintendo Switch Pro Controller]] and every format of dual [[Joy-Con]]s. These controllers are combined due to more or less having the same button layout, meaning players would most likely want parity between all of them. The combined option also implies the controllers within are the ones the developers primarily intended players to use, with the other options having idiosyncrasies that, while not necessarily detrimental to gameplay, are not ideal either. | In ''For Wii U'' and ''Ultimate'', several controller options are combined into a single option, the controller in use appearing automatically. ''For Wii U'' combines the [[Wii U GamePad]], [[Classic Controller]], and [[Wii U Pro Controller]]. ''Ultimate'' combines the [[Nintendo Switch Pro Controller]] and every format of dual [[Joy-Con]]s. These controllers are combined due to more or less having the same button layout, meaning players would most likely want parity between all of them. The combined option also implies the controllers within are the ones the developers primarily intended players to use, with the other options having idiosyncrasies that, while not necessarily detrimental to gameplay, are not ideal either. | ||