Editing Controller modification

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===Legality===
===Legality===
In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament organizer]].
In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament organizer]].
The topic of the Z-Jump is a particularly controversial debate within the competitive ''Melee'' community. The Z-Jump in its simplest form involves mapping jump to the [[Z button]] of the GameCube controller as opposed to the standard [[X button]] and [[Y button]]. Many players consider the Z-Jump layout superior to the standard due to the button's placement having preferable ergonomics that lead to better reaction times. Every game from ''Brawl'' onward allows players to map jump to the Z button and equivalent buttons on other controllers in the [[controls]] menu, and the layout has for the most part been freely allowed without issue. The difference is that ''Melee'' does not allow native button mapping, forcing players who wish to use this layout to resort to modded controllers, restricting what is commonly believed to be a significant advantage with no efficient method of being reigned in to those with the technical expertise and/or money to acquire it. Currently, there is no consensus on how much of an advantage the Z-Jump actually provides, with some arguing that opponents are overestimating its effectiveness provided its inoffensive reputation in other games, and are not considering the accessibility the layout provides to players with hand problems, meaning there is no unified ruling on if the practice is allowed in ''Melee'' tournaments.


With the rise in popularity of controller modifications, [[arcade controller]]s, and phobs, a [https://docs.google.com/document/d/1abMqoatAGh_ZhQD1qJaQx6YqFAppCjU5KyF3mgvDQVw/edit?tab=t.0 unified Melee Controller Ruleset] would be proposed in 2024 by the Controller Ruleset Team with the aim of establishing regulations to reign in these alternative controllers and be more in-line to with stock controllers. The proposal received wide adoption within the community.
With the rise in popularity of controller modifications, [[arcade controller]]s, and phobs, a [https://docs.google.com/document/d/1abMqoatAGh_ZhQD1qJaQx6YqFAppCjU5KyF3mgvDQVw/edit?tab=t.0 unified Melee Controller Ruleset] would be proposed in 2024 by the Controller Ruleset Team with the aim of establishing regulations to reign in these alternative controllers and be more in-line to with stock controllers. The proposal received wide adoption within the community.
{{incomplete|Z-jump}}


==See also==
==See also==

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