Editing Controller modification
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==In competitive play== | ==In competitive play== | ||
Controller modifications have become a popular discussion in the competitive ''Smash'' scene, particularly in recent years. This is due to growing frustrations of commercially available controllers often having specific design perks and flaws that are not present in other controllers and vice versa. Fans savvy in mechanical engineering and carpentry eventually decided to come together and develop a "perfect" controller that combines many of the benefits found among available controllers while removing as many drawbacks as possible. Since everyone has a different interpretation of perfection, this has led to many different controller designs over the years. These include models that excel at specific actions as opposed to the jack of all trades store bought controllers, as well as models designed to overcome motor function restrictons caused by permanent injuries and physical disabilites. Major corporations have also gotten into the business of hyper-specific controllers, using their resources to make high-quality versions of what fans were already making. This has all led to a steady increase in modded representation at tournaments that has opened the door for those otherwise unable or unwilling to play, overall increasing the diversity of ''Smash'' players. | |||
In 2022, two new custom motherboards designed to replace standard stock motherboards for use in competitive play would release, [[Phob]] and [[Goomwaves]]. The use of these custom motherboards running custom software would receive high popularity in the community, convincing many top competitors to replace their stock GameCube controllers, though Goomwaves would fall out of favor due to being closed source and some dishonest practices. Phobs functionally acting as a perfect GameCube controller with features such as magnetic Hall effect sensors, digital snapback filtration, and notch calibration. | In 2022, two new custom motherboards designed to replace standard stock motherboards for use in competitive play would release, [[Phob]] and [[Goomwaves]]. The use of these custom motherboards running custom software would receive high popularity in the community, convincing many top competitors to replace their stock GameCube controllers, though Goomwaves would fall out of favor due to being closed source and some dishonest practices. Phobs functionally acting as a perfect GameCube controller with features such as magnetic Hall effect sensors, digital snapback filtration, and notch calibration. | ||
===Legality=== | ===Legality=== | ||
In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament | In general, modifications are [[Tournament rulesets|tournament-legal]] as long as said modifications do not perform actions that could not feasibly be done by an average human or perform actions that "break the rules" of the game. For example, Fire Fox notches are legal, whereas an autofire function or the same action mapped to multiple buttons would not be. However, there is no unanimously accepted list of legal mods, so legality is on a case-by-case basis depending on the [[tournament director]]. | ||
The topic of the Z-Jump is a particularly controversial debate within the competitive ''Melee'' community. The Z-Jump in its simplest form involves mapping jump to the [[Z button]] of the GameCube controller as opposed to the standard [[X button]] and [[Y button]]. Many players consider the Z-Jump layout superior to the standard due to the button's placement having preferable ergonomics that lead to better reaction times. Every game from ''Brawl'' onward allows players to map jump to the Z button and equivalent buttons on other controllers in the [[controls]] menu, and the layout has for the most part been freely allowed without issue. The difference is that ''Melee'' does not allow native button mapping, forcing players who wish to use this layout to resort to modded controllers, restricting what is commonly believed to be a significant advantage with no efficient method of being reigned in to those with the technical expertise and/or money to acquire it. Currently, there is no consensus on how much of an advantage the Z-Jump actually provides, with some arguing that opponents are overestimating its effectiveness provided its inoffensive reputation in other games, and are not considering the accessibility the layout provides to players with hand problems, meaning there is no unified ruling on if the practice is allowed in ''Melee'' tournaments. | The topic of the Z-Jump is a particularly controversial debate within the competitive ''Melee'' community. The Z-Jump in its simplest form involves mapping jump to the [[Z button]] of the GameCube controller as opposed to the standard [[X button]] and [[Y button]]. Many players consider the Z-Jump layout superior to the standard due to the button's placement having preferable ergonomics that lead to better reaction times. Every game from ''Brawl'' onward allows players to map jump to the Z button and equivalent buttons on other controllers in the [[controls]] menu, and the layout has for the most part been freely allowed without issue. The difference is that ''Melee'' does not allow native button mapping, forcing players who wish to use this layout to resort to modded controllers, restricting what is commonly believed to be a significant advantage with no efficient method of being reigned in to those with the technical expertise and/or money to acquire it. Currently, there is no consensus on how much of an advantage the Z-Jump actually provides, with some arguing that opponents are overestimating its effectiveness provided its inoffensive reputation in other games, and are not considering the accessibility the layout provides to players with hand problems, meaning there is no unified ruling on if the practice is allowed in ''Melee'' tournaments. | ||