Editing Conditions

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* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy deals damage when falling''': The opponent can fall faster than usual and deal damage, akin to [[Stone]], [[Bowser Bomb]], [[Super Dedede Jump]] and aerial [[Power Thrust]]. Identical to the Instadrop spirit ability.
* '''The enemy can instantly escape from movement-disabling moves''': The opponent can easily escape when being grabbed. Identical to the Improved Escape spirit ability.
* '''The enemy can instantly escape from movement-disabling moves''': The opponent can easily escape when being grabbed. Identical to the Improved Escape spirit ability.
{{*}} The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high.
<nowiki/>* The game does not appear to increase dealt knockback directly, but rather it modifies the launch speed decay. Consequently [[set knockback]] is still affected and [[hitstun]] appears to be abnormally low/high.


===Enemy behavior===
===Enemy Behavior===
* '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy favors [attack(s)]''': The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy favors [attack(s)] in the air''': The enemy will use the listed attack(s) as frequently as it can in midair.
* '''The enemy favors [attack(s)] in the air''': The enemy will use the listed attack(s) as frequently as it can in midair.
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* '''[Condition] after eating''': The condition activates after the said fighter eats.
* '''[Condition] after eating''': The condition activates after the said fighter eats.


==List of rules==
==List of Rules==
Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions.
Rules are shown on the left of a spirit's overview screen. They may also be listed in the conditions.


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* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier.
* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier.
* '''Sleep Status''': Affected fighters will suddenly fall asleep.
* '''Sleep Status''': Affected fighters will suddenly fall asleep.
===Hazards===
===Hazards===
* '''Hazard: Heavy Wind''': Dangerously high winds will be in effect for a certain amount of time, causing the players and the items to move horizontally across the stage. A spirit with the Strong-Wind Resist skill will reduce this effect.
* '''Hazard: Heavy Wind''': Dangerously high winds will be in effect for a certain amount of time, causing the players and the items to move horizontally across the stage. A spirit with the Strong-Wind Resist skill will reduce this effect.
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*'''Battering Types''': Beam Sword, Star Rod, [[Home-Run Bat]], Hammer, Golden Hammer, [[Lip's Stick]], [[Fire Bar]], [[Ore Club]], Killer Edge, [[Death's Scythe]]
*'''Battering Types''': Beam Sword, Star Rod, [[Home-Run Bat]], Hammer, Golden Hammer, [[Lip's Stick]], [[Fire Bar]], [[Ore Club]], Killer Edge, [[Death's Scythe]]
*'''Sports''': Home-Run Bat, Beastball
*'''Sports''': Home-Run Bat, Beastball
 
==Trivia ==
==Trivia==
*The conditions that affect the floors do not always affect the stage entirely and is inconsistent between battles. For example, even though both battles use a [[Battlefield form]] stage with a Lava Floor hazard, {{h2|List of spirits (Sonic the Hedgehog series)|Blaze the Cat}}'s spirit battle features the hazard affecting the main platform, while {{h2|List of spirits (Fire Emblem series)|Edelgard}}'s condition affects only the three soft platforms.
*The conditions that affect the floors do not always affect the stage entirely and is inconsistent between battles. For example, even though both battles use a [[Battlefield form]] stage with a Lava Floor hazard, {{h2|List of spirits (Sonic the Hedgehog series)|Blaze the Cat}}'s spirit battle features the hazard affecting the main platform, while {{h2|List of spirits (Fire Emblem series)|Edelgard}}'s condition affects only the three soft platforms.
*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb.
*The "The Legend of Zelda" items category includes 3 items which are not from ''The Legend of Zelda'', but oddly does not include several items that actually are from ''The Legend of Zelda'', such as Bunny Hood, Deku Nut and Bombchu, which would make a good substitute for Bob-omb.
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random.
*The condition "Only certain Pokémon will emerge from Poké Balls" is technically inaccurate, as only the Poké Ball the opponent starts with is predetermined, and subsequent Poké Balls are random.
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. Though as with the corresponding [[Spirit#Attack skills|spirit effect]], this would presumably also affect {{SSBU|Richter}}'s [[Holy Water]].
*{{SSBU|Lucario}} is the only fighter who is mentioned by name in a condition, being '''"Lucario's [[Aura]] has increased power"'''. Though as with the corresponding [[Spirit#Attack skills|Spirit effect]], this would presumably also affect {{SSBU|Richter}}'s [[Holy Water]].
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen.
*While a few opponents do start their battles with a {{b|Boomerang|item}}, the condition "The enemy starts the battle with a Boomerang" is never specifically listed, even when there are less than three conditions on-screen.
*The "Icy Terrain" condition notably reduces the traction for {{SSBU|Ice Climbers}}, who are unaffected by regular Ice [[terrain]].
*The "Icy Terrain" condition notably reduces the traction for {{SSBU|Ice Climbers}}, who are unaffected by regular Ice [[terrain]].
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

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