Editing Command-input move

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What the game considers a negative edge is very liberal, even applying in instances such as [[shield]] tilting. Thus, in the case of {{SSBU|Terry}}, it's possible to tilt downwards while holding the special button, then flick the control stick upwards and release the button for a weak charged [[Rising Tackle]]. However, there are more optimal routes for Rising Tackle out of shield, such as COIL, which can also allow for the strong version. This can be used with other special command-input moves, though due to their often inferior frame data, it's difficult to justify.
What the game considers a negative edge is very liberal, even applying in instances such as [[shield]] tilting. Thus, in the case of {{SSBU|Terry}}, it's possible to tilt downwards while holding the special button, then flick the control stick upwards and release the button for a weak charged [[Rising Tackle]]. However, there are more optimal routes for Rising Tackle out of shield, such as COIL, which can also allow for the strong version. This can be used with other special command-input moves, though due to their often inferior frame data, it's difficult to justify.


Due to resulting in a weak input, Negative Edge is optimal in cases where the weak input is necessary, reducing the chance of human error. This best applies to situations such as {{SSBU|Terry}}'s {{mvsub|Terry|SSBU|neutral aerial}} into [[Burning Knuckle]], which can otherwise be difficult to recover from using the strong version off-stage. Additionally, at higher [[percentage]]s, the strong version can sometimes be too slow to connect reliably. For a more niche case, against characters like {{SSBU|Mega Man}}, {{SSBU|Robin}}, and {{SSBU|Ken}}, there are situations where Terry's {{mvsub|Terry|SSBU|up tilt}} can be canceled into a weak Crack Shoot and result in a drag down; normally at around 75%.
Because Negative edge only results in weak inputs, it's optimal in cases where the weak input is necessary, reducing the chance of human error. This best applies to situations such as {{SSBU|Terry}}'s {{mvsub|Terry|SSBU|neutral aerial}} into [[Burning Knuckle]], which can otherwise be difficult to recover from using the strong version off-stage. Additionally, at higher [[percentage]]s, the strong version can sometimes be too slow to connect reliably. For a more niche case, against characters like {{SSBU|Mega Man}}, {{SSBU|Robin}}, and {{SSBU|Ken}}, there are situations where Terry's {{mvsub|Terry|SSBU|up tilt}} can be canceled into a weak Crack Shoot and result in a drag down; normally at around 75%.


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