Editing Command-input move

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Tiger Knee got its name from Sagat's "Tiger Knee" (↓ ↘ → + ↗ + Kick). First usable in ''Street Fighter II: Championship Edition'', his first playable appearance, the move involves using a jump input (↗) to perform. As is in ''Ultimate'', it is performed by using the command on the ground and doing the final input when airborne. While Sagat himself had no use for the technique, the input itself later became useful in other fighting games—particularly ''Guilty Gear''—allowing for aerial versions of moves to be used extremely close to the ground. Because of this, moves utilized through this bypass are referred to as being "Tiger Kneed".
Tiger Knee got its name from Sagat's "Tiger Knee" (↓ ↘ → + ↗ + Kick). First usable in ''Street Fighter II: Championship Edition'', his first playable appearance, the move involves using a jump input (↗) to perform. As is in ''Ultimate'', it is performed by using the command on the ground and doing the final input when airborne. While Sagat himself had no use for the technique, the input itself later became useful in other fighting games—particularly ''Guilty Gear''—allowing for aerial versions of moves to be used extremely close to the ground. Because of this, moves utilized through this bypass are referred to as being "Tiger Kneed".


The [[Crouch Dash]] was first introduced in ''[[Tekken]]'' as an exploit of the physics engine where some fighters are able to slide forward a considerable distance after performing a certain technique. It was well received by the community upon discovery and has appeared in every major release since. It remains relevant today because not all playable fighters are able to use the technique, making it a valuable tool to those that do have it. The technique is also known colloquially as a "wavedash" due to the move activating in distinct phases, or "waves". The ''Smash'' version of the [[wavedash]] derives from this move, being similar in appearance and functionality.
The [[Crouch Dash]] was first introduced in ''[[Tekken]]'' as an exploit of the physics engine where some fighters are able to slide forward a considerable distance after performing a certain technique. It was well received by the community upon discovery and has appeared in every major release since. It remains relevant today because not all playable fighters are able to use the technique, making it an valuable tool to those that do have it. The technique is also know colloquially as a "wavedash" due to the move activating in distinct phases, or "waves". The ''Smash'' version of the [[wavedash]] derives from this move, as it's similar in appearance and functionality.


"Just frame" is a ''Tekken'' term primarily associated with the [[Electric Wind God Fist]], but is also used in games like ''Soul Calibur''. It describes moves or actions that require a frame perfect input which cannot be buffered, though there are sometimes ways to make it easier depending on the game and character being used. A lot of the time, these inputs are defined by pressing a direction and button on the same frame, but this isn't always the case. These moves are typically very rare but extremely rewarding, often drastically increasing the skill required to utilize a character. In ''Smash'', Kazuya's Electric Wind God Fist has a 3-frame window rather than 1-frame, making it somewhat easier to execute, and not necessarily a "just frame" attack in the traditional sense.
"Just frame" is a ''Tekken'' term primarily associated with the [[Electric Wind God Fist]], but is also used in games like ''Soul Calibur''. It describes moves or actions that require a frame perfect input which cannot be buffered, though there are sometimes ways to make it easier depending on the game and character being used. A lot of the time, these inputs are defined by pressing a direction and button on the same frame, but this isn't always the case. These moves are typically very rare but extremely rewarding, often drastically increasing the skill required to utilize a character. In ''Smash'', Kazuya's Electric Wind God Fist has a 3-frame window rather than 1-frame, making it somewhat easier to execute, and not necessarily a "just frame" attack in the traditional sense.

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