Editing Combo counter
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In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. The combo counters starts at 0 and will increase to 1 when the opponent is hit. If the player hits the opponent again before hitstun elapses, the counter will increase to 2, and will continue to increase in this manner for every consecutive hit until the game registers that the opponent has exited hitstun for more than one frame. The counter then resets to 0 and the player can try again. Due to the counter registering every single hit on an opponent, including all phases of multi-hit attacks, this quirk can be exploited to make challenges related to the combo counter easier. [[Grab]]s and landing or [[tech]]ing will reset the combo counter. | In any of the games in the ''{{b|Super Smash Bros.|series}}'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. The combo counters starts at 0 and will increase to 1 when the opponent is hit. If the player hits the opponent again before hitstun elapses, the counter will increase to 2, and will continue to increase in this manner for every consecutive hit until the game registers that the opponent has exited hitstun for more than one frame. The counter then resets to 0 and the player can try again. Due to the counter registering every single hit on an opponent, including all phases of multi-hit attacks, this quirk can be exploited to make challenges related to the combo counter easier. [[Grab]]s and landing or [[tech]]ing will reset the combo counter. | ||