Editing Combo

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*{{SSB4|Diddy Kong}}: Known as the "Hoo-hah", prior to patch 1.0.6, Diddy could combo his down throw into an up aerial, or even two at low percents, being a quick and easy damage-racker and KO string. The aforementioned patch changed the angle and knockback of his down throw and decreased its hitstun, and also drastically decreased the damage and knockback of his up aerial.
*{{SSB4|Diddy Kong}}: Known as the "Hoo-hah", prior to patch 1.0.6, Diddy could combo his down throw into an up aerial, or even two at low percents, being a quick and easy damage-racker and KO string. The aforementioned patch changed the angle and knockback of his down throw and decreased its hitstun, and also drastically decreased the damage and knockback of his up aerial.
*{{SSB4|Donkey Kong}}: Dubbed the "Ding-Dong", his [[forward throw|cargo]] up throw can chain into his up aerial for racking up damage and KOing.
*{{SSB4|Donkey Kong}}: Dubbed the "Ding-Dong", his [[forward throw|cargo]] up throw can chain into his up aerial for racking up damage and KOing.
*{{SSB4|Fox}}: Up tilt combos into itself, and can finish with one of his aerials. At high percents, his down aerial combos into his up smash for a KO. Jab 2 combos into itself against some characters, leading to sequences of jabbing opponents across the entire length of the stage. Coming out on frame 2, jab can combo into up smash at later %s. By fast-falling during Fox's forward aerial it is possible to true combo into a footstool mid air. This functions similarly to spiking the opponent, which Fox otherwise does not have access to.
*{{SSB4|Fox}}: Up tilt combos into itself, and can finish with one of his aerials. At high percents, his down aerial combos into his up smash for a KO. In battles with [[custom moves]] enabled, a down throw at around 15% to 30% can also lead into a clean [[Fox Illusion#Customization|Wolf Flash]].
*{{SSB4|Kirby}}: Down aerial is almost guaranteed to be followed by tilts (up tilt in particular), [[grab]]s, [[jab]]s, aerials, and or smash attacks based on percentage and which way the opponent DIs. The smashes in particular, if successful, can lead to KOs. Under certain circumstances, forward aerial can also chain into itself repeatedly to carry opponents offstage. Up tilt also combos into itself and lead into his aerials, mostly at lower percents.
*{{SSB4|Kirby}}: Down aerial is almost guaranteed to be followed by tilts (up tilt in particular), [[grab]]s, [[jab]]s, aerials, and or smash attacks based on percentage and which way the opponent DIs. The smashes in particular, if successful, can lead to KOs. Under certain circumstances, forward aerial can also chain into itself repeatedly to carry opponents offstage. Up tilt also combos into itself and lead into his aerials, mostly at lower percents.
*{{SSB4|Little Mac}}: At low percents, [[Straight Lunge#KO Uppercut|KO Uppercut]] can notoriously combo from neutral attack's first hit and down tilt, and can be used immediately after getting pushed off a ledge during Little Mac's jab infinite for a guaranteed KO.
*{{SSB4|Little Mac}}: At low percents, [[Straight Lunge#KO Uppercut|KO Uppercut]] can notoriously combo from neutral attack's first hit and down tilt, and can be used immediately after getting pushed off a ledge during Little Mac's jab infinite for a guaranteed KO.

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