Editing Combo

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*{{SSBU|Samus}} and {{SSBU|Dark Samus}}: From farther away, they can combo [[Missile]] and its super variants into a fully charged [[Charge Shot]] at low to high percents, while at higher percents, they must use Super Missile and jump before the Charge Shot, which is also a KO confirm around these percents.
*{{SSBU|Samus}} and {{SSBU|Dark Samus}}: From farther away, they can combo [[Missile]] and its super variants into a fully charged [[Charge Shot]] at low to high percents, while at higher percents, they must use Super Missile and jump before the Charge Shot, which is also a KO confirm around these percents.
*{{SSBU|Sheik}}: Can [[juggle]] opponents easily with forward tilt at low percents.
*{{SSBU|Sheik}}: Can [[juggle]] opponents easily with forward tilt at low percents.
*{{SSBU|Sora}}: Down tilt can combo into up tilt at most percents, which can then combo into up air at low percents. While the next phase is less consistent due to being DI-dependent and a relatively large escape window, the opponent can then be caught with [[Aerial Sweep]], which naturally leads into [[Sonic Blade]] with the lock-on mechanic, possibly leading to a kill off the top blast zone.
*{{SSBU|Sora}}: Down tilt can combo into up tilt at most percents, which can then combo into up air at low percents. While the next phase is less consistent due to being DI dependant and a relatively large escape window, the opponent can then be caught with [[Aerial Sweep]], which naturally leads into [[Sonic Blade]] with the lock-on mechanic, possibly leading to a kill off the top blast zone.
*{{SSBU|Steve}}: Against many characters, down throw can combo into a meteor smash forward aerial while the opponent is already airborne, followed by two jabs, another meteor smash forward aerial, then Steve alternates between jab and meteor smash forward aerial. Up tilt can also lead into itself and then into multiple up aerials, with [[Create Block]] often used to place a block beneath Steve to further extend such a combo.
*{{SSBU|Steve}}: Against many characters, down throw can combo into a meteor smash forward aerial while the opponent is already airborne, followed by two jabs, another meteor smash forward aerial, then Steve alternates between jab and meteor smash forward aerial. Up tilt can also lead into itself and then into multiple up aerials, with [[Create Block]] often used to place a block beneath Steve to further extend such a combo.
*{{SSBU|Terry}}: Jab can combo into a variety of moves such as [[Burning Knuckle]], [[Rising Tackle]], [[Power Dunk]], and even [[Buster Wolf]]. Up tilt can combo into [[Crack Shoot]] at low percents, and Rising Tackle at higher percents. Down tilt can combo into Rising Tackle and Power Dunk at low percents as well.
*{{SSBU|Terry}}: Jab can combo into a variety of moves such as [[Burning Knuckle]], [[Rising Tackle]], [[Power Dunk]], and even [[Buster Wolf]]. Up tilt can combo into [[Crack Shoot]] at low percents, and Rising Tackle at higher percents. Down tilt can combo into Rising Tackle and Power Dunk at low percents as well.

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