Editing Combo
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*{{SSBM|Jigglypuff}}: Jigglypuff's multiple jumps and excellent aerial mobility allow it to chain multiple back aerials and carry opponents offstage towards the blast line. Known as the [[Wall of Pain]]. Against the space animals, Jigglypuff's up throw leads into an up aerial, and finishes with Rest, guaranteeing a KO at ludicrously low damages. This combo is known as the [[Space Animal Slayer]]. | *{{SSBM|Jigglypuff}}: Jigglypuff's multiple jumps and excellent aerial mobility allow it to chain multiple back aerials and carry opponents offstage towards the blast line. Known as the [[Wall of Pain]]. Against the space animals, Jigglypuff's up throw leads into an up aerial, and finishes with Rest, guaranteeing a KO at ludicrously low damages. This combo is known as the [[Space Animal Slayer]]. | ||
*{{SSBM|Marth}}: Multiple [[forward aerial]]s followed by a down air spike, known as the [[Ken Combo]]. Against the space animals, Marth can chain throw with his up throw. | *{{SSBM|Marth}}: Multiple [[forward aerial]]s followed by a down air spike, known as the [[Ken Combo]]. Against the space animals, Marth can chain throw with his up throw. | ||
*{{SSBM|Samus}}: She Can Bomb Jump Infinite Certain Opponents with her Down B To KO with any Attack https://youtu.be/MPbS1b78krU . | |||
*{{SSBM|Sheik}}: While her [[down throw]] can chain-throw a number of characters, against characters immune to the chain-grab, Sheik can combo into other moves, notably her [[up smash]], if she reads her opponents' reaction, and this is effective at both racking damage and KOing. | *{{SSBM|Sheik}}: While her [[down throw]] can chain-throw a number of characters, against characters immune to the chain-grab, Sheik can combo into other moves, notably her [[up smash]], if she reads her opponents' reaction, and this is effective at both racking damage and KOing. | ||