Editing Character selection screen

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{{ArticleIcons|series=y}}
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[[File:SSBU Character Select DLC.png|thumb|400px|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. Stacking is turned off, thus all characters are separately visible.]]
 
{{image|add images for Classic Mode and Quickplay in ''Ultimate''}}
 
[[File:SSBU Character Select DLC.jpeg|thumb|400px|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. Echo Fighter stacking is turned off, thus all characters are separately visible.]]


The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters.
The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters.


==Character selection screen features==
==Character selection screen features==
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]]
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee'''s Character selection screen.]]
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''[[SSB4]]'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown.
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''SSB4'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown.


Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''.
Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''.
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SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased.
SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select DLC.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select DLC.jpeg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] stacked.
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] stacked.
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked.
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked.
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased.
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased.
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BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''.
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''.
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted.
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted.
E for All 2007 Character Select.jpg|The character selection screen used in the [[E for All]] demo of ''Brawl''.
E for All 2007 Character Select.jpg|The character selection screen used in the [[E for all]] demo of ''Brawl''.
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''.
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''.
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''.
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''.
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==Trivia==
==Trivia==
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc.
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players.
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players.
*The background color for {{SSBM|Roy}}’s name in ''Melee''’s character select screen is completely black compared to the rest of the cast who all have more of a dark maroon color for their background text.
*The background color for {{SSBM|Roy}}’s name in ''Melee''’s character select screen is completely black compared to the rest the cast who all have more of a dark maroon color for their background text.
*In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character.
*In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character.
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
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*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
*In ''Melee'', {{SSBM|Sheik}} is the only (starter) playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
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*In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions.
*In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions.
**Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German.
**Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German.
*In ''Ultimate'', if a player's slot is set to "None" and they are then added back into the match without disconnecting their controller in-between, their selection emblem will be automatically placed on Random. If the Random button is absent (such as in [[Quickplay]]), {{SSBU|Mario}} will be selected instead.
*Three characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U'').
*Four characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Mr. Game & Watch}} (between Wario and Donkey Kong in ''for 3DS'' but between Diddy Kong and Little Mac in ''for Wii U''), {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' but between Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U'').


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