Editing Character selection screen
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==Character selection screen features== | ==Character selection screen features== | ||
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]] | [[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]] | ||
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose | Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''[[SSB4]]'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown. | ||
Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box | Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''. | ||
Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | ||
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Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | ||
A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the | A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the [[Pokémon (universe)|Pokémon]] [[Ditto]], while not selectable by usual means, replaces this function. | ||
In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | ||
Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start button]]. | Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start/Pause button|start]] button. | ||
==Gallery== | ==Gallery== | ||