Editing Character artwork

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[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|250px|left|''Brawl'' is the first game to use the same renders on the character selection screen as the promotional artwork.]]
[[File:Character Selection - Super Smash Bros. Brawl.png|thumb|250px|left|''Brawl'' is the first game to use the same renders on the character selection screen as the promotional artwork.]]
{{ImageCaption|File:SSBU spirit Toon Link.png|File:Toon Link SSBB.jpg|width1=175px|width2=150px|align=right|caption=Left: Toon Link's artwork from ''The Wind Waker''.<br>Right: In comparison, Toon Link's ''Brawl'' render is realistically textured and detailed.}}
{{ImageCaption|File:SSBU spirit Toon Link.png|File:Toon Link SSBB.jpg|width1=175px|width2=150px|align=right|caption=Left: Toon Link's artwork from ''The Wind Waker''.<br>Right: In comparison, Toon Link's ''Brawl'' render is realistically textured and detailed.}}
''[[Super Smash Bros. Brawl]]'' retains similar artistic direction as ''Melee'', but had many assets built completely from the ground up to take advantage of the more powerful hardware. Many characters returning from ''Melee'' were also redesigned to match more current installments, such as {{uv|The Legend of Zelda}} cast, who were updated to their designs in ''Twilight Princess'' (including {{SSBB|Sheik}}, who did not appear in said game, but received a new design akin to its art direction). The overall aesthetic includes highly detailed textures and dark shading that give the game a more realistic look in comparison to the rest of the series. While this is a natural transition for characters such as {{SSBB|Snake}}, it is a drastic difference for others such as {{SSBB|Ness}} and {{SSBB|Toon Link}}, who gained significant detail in the transition.
''[[Super Smash Bros. Brawl]]'' retains similar artistic direction as ''Melee'', but had many assets built completely from the ground up to take advantage of the more powerful hardware. Many characters returning from ''Melee'' were also redesigned to match more current installments, such as {{uv|The Legend of Zelda}} cast, who were updated to their designs in ''Twilight Princess''. The overall aesthetic includes highly detailed textures and dark shading that give the game a more realistic look in comparison to the rest of the series. While this is a natural transition for characters such as {{SSBB|Snake}}, it is a drastic difference for others such as {{SSBB|Ness}} and {{SSBB|Toon Link}}, who gained significant detail in the transition.


''Brawl'' was also the first game in the series to use the same renders on the [[character selection screen]] as the official promotional artwork, which was retained in future installments.
''Brawl'' was also the first game in the series to use the same renders on the [[character selection screen]] as the official promotional artwork, which was retained in future installments.
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==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==
{{ImageCaption|File:SSBU spirit Bayonetta (Bayonetta 2).png|File:Bayonetta SSB4.png|width1=140px|width2=175px|align=right|caption=Left: Bayonetta's artwork from ''Bayonetta 2''.<br>Right: Bayonetta's ''SSB4'' render uses more saturated colors and simplified details.}}
{{ImageCaption|File:SSBU spirit Bayonetta (Bayonetta 2).png|File:Bayonetta SSB4.png|width1=140px|width2=175px|align=right|caption=Left: Bayonetta's artwork from ''Bayonetta 2''.<br>Right: Bayonetta's ''SSB4'' render uses more saturated colors and simplified details.}}

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